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Exporting the body.ma to Zbrush
https://www.xmoonproductions.org/viewtopic.php?f=27&t=4027
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Author:  Xipomus [ Fri Jul 31, 2015 11:04 pm ]
Post subject:  Exporting the body.ma to Zbrush

I've been trying to export the template body.ma to Zbrush so i can modify and paint them there.
Unfortunately when i open the convert file it crashes.. the ma file isn't openable by Zbrush either.

Has anybody had more luck with it?

Thanks in advance for your answer.

Xip

Author:  burning [ Sat Aug 01, 2015 4:51 am ]
Post subject:  Re: Exporting the body.ma to Zbrush

From what I understand of Zbrush, don't bother. What you'll get back out won't be suitable for importing into the game. At least not until typical hardware can handle about a billion polygons.

Author:  vargh [ Sat Aug 01, 2015 5:17 pm ]
Post subject:  Re: Exporting the body.ma to Zbrush

Incorrect, unless you alter the subdiv level or add new topology instead of just moving it around, it will be fine.

Have you tried using GoZ ?
I don't have Zbrush installed yet so I can't test it out.

Author:  ehatman01 [ Wed Aug 05, 2015 4:00 am ]
Post subject:  Re: Exporting the body.ma to Zbrush

It wouldn't be a billion because your computer wouldn't be able to run it in the engine, more likely its in the millions and then easily useable in ZBrush.

You wouldn't have access to the sub division levels, it needs to be strictly a ZBrush file and not Maya to have sub divisions.

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