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 Problem in tutorial 
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Hi,

This game is quite awesome as it really goes where no other adult game went and I tried my luck with the modding tutorial.

However I can't change the Saiko skin's color like said in tutorial :

skin_color = (240,300,300,255);
skin_spec_shiny = 2.0;
skin_spec_power = 100.0;

I added those lines but she still has her default skin colors.

I know I put it in the good file because the lines I added for the cloth and hair work fine.

I tried to disable skin_tex but the game crashes if I put an empty value.

What's the catch ?

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Fri Nov 06, 2015 3:40 am
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Another problem :

I reached the create your story tutorial and unzipped the abducted pack in the pack folder by it does not appear in the stories list nor in the fastsex list.

Any idea why ?

Also, it's often said you can fast quit with F3 but it doesn't work either. (ALT + F4 is fine though)

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Fri Nov 06, 2015 4:11 am
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Ok after checking the file, I just needed to change the app version in the story.txt file to 3.5 (zip file is made for version 3)

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Fri Nov 06, 2015 4:14 am
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Still going on with the tutorial.

I reached "Editing Scenes" and I'm stuck at point 3 :

When I run the filemaker after adding the 4 walls in Maya + adding the needed lines in the scenes.ini, it triggers the following error (Ok just noticed I can't copy/paste filemaker errors, either by CTRL + C or by right click => copy... Another thing to check) :

Cannot convert maya file 'xxx/scene.ma' : Ini rv 'collShape1' is not a maya mesh in file 'xxxx/filemaker/start.ini'

I'm a total beginner in 3D and Maya, never used any 3D software before so I have no idea what I'm missing here.

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Fri Nov 06, 2015 5:05 am
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Ok after some research :

It seems the new version of maya names the mesh differently now so I had to rename all mesh to fit the tutorial (or change tutorial names, it's the same)

However there was still a problem, for some reason when I use the create polygone tool, there is some kind of added parameter (an extra named polyCube1).
I used CTRL+D to duplicate the polygone and those new polygones did not have this extra tab. So I had 1 wall with this tab and 3 walls without. I saved and tried to use filemaker which triggered an error on this extra tab. So I removed the initial wall and duplicated another one so I had 4 walls without this strange tab.

Now I'm able to use the filemaker as explained in the tutorial.

Maybe this will help other beginners like me.

Anyway, really interesting work and well written tutorial even if it has been written for version 3 and there are some differences it seems (also with Maya version being different too, the icons design changed but are at the same place).

So far the only problem is the skin color which I haven't been able to figure out myself. If anybody knows why the color did not change, that would be helpful.

I have to go to work but will finish this tutorial asap so I'll surely have more problems :p

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Fri Nov 06, 2015 5:30 am
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Daedolon wrote:

skin_color = (240,300,300,255);
skin_spec_shiny = 2.0;
skin_spec_power = 100.0;


the skin color is RGB and the values only go upto 255
0,0,0,255 is black
255,255,255,255 is normal color

F9 will exit the game instantly

Iv got a tutorial for version 3 (will only work in version 3) see sig below

Feel free to PM me if you want any help with the tutorials

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To install a mod

ESKARN'S TUTORIALS

Eskarn's Dungeon Mod(BETA)

Eskarn's puzzle map (story)


Fri Nov 06, 2015 7:00 am
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Got it ! I should have thought about it, that makes sense. I'll try it asap.

I saw all your maps for version 3 and it quite inspired me to try the tutorial myself (Too bad it's not working for v3.5).

I'll surely get in touch once I get more into the tutorial.

Thanks !

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Fri Nov 06, 2015 7:52 am
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for maya and "is not maya shape" error.
it could be :
- version of maya
- history or transformations kept on object.

in Maya, select your object then "edit -> delete by type -> history"
in the attribute Editor on the right of the screen, the only tabs displayed should be :
- object_name
- object_name_shape
- material_name
[ - material_name_X ] //if more than one material
[ - constraint_name ] //if constraints (button on clothes, zippers, or.. I don't know)

if you have any other tab like "polytransform" or anything else, you'll end "is not maya shape" error.


Fri Nov 06, 2015 9:20 am
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Oh indeed !

After retrying, it was indeed the history which was enabled whereas the tutorial clearly indicated to disable it.
I actually disabled it when I first opened Maya but it seems like to renable itself each time I start the software.

I'll keep that in mind.

Thanks a lot !

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Fri Nov 06, 2015 2:36 pm
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Ok I reached the add character part and it seems there are more difference between versions 3 and 3.5.

I copied all files requested and added the spawn point in Maya. But when I start the game I got the following errors (I can't copy the exact message so here is a simple version) :

init\std\base\char\char_base.dat (126) : String expected

So I replaced > show_cloth[0] = 2;
by > show_cloth[0] = "2";

I restarted and got this one :

init\std\base\char\char_base.dat (1900) : Unsigned int expected
So I replaced > pivot = true;
by > pivot = 1;

and now I get this error :
GAMESTATE load failed : char_objecti ALIEN pose CRAWLOR does not exist, in file 'init/sotry/init.dat' at line 8

I tried to find this crawlor pose to remove it but can't find it.

I'm guessing it's related to the pose crawl which might not have existed in version 3 and was added to version 3.5

I couldn't find any way to solve this one so if you have any idea, that would be nice :)

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Fri Nov 06, 2015 3:30 pm
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