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 Provide us the tools to create custom characters 
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Rank 3
Rank 3

Joined: Tue Jul 21, 2015 3:44 am
Posts: 9
I know that you want to preserve your content of your own but you have all the tools to give us the posibility to change the characters.
All the meshes of the TutorialResPack are intentionally deformed/ruined and can't be edited and the last wiki tutorial for customize character doesn't work, don't have colliders and nothing fuctional attached to it and all these files are five months old.

I don't want to stole Monica source (That you paid the develepor to make it) but you can give us a functional template from some free model or something that can we work.

I bought this game for the interaction and customizing change that have, I love 3d modeling and I have experience in game dev.

Please let us enjoy the game :)


Attachments:
File comment: TutorialResPack Char New clear test execution error.
Captur432432e.PNG
Captur432432e.PNG [ 62.68 KiB | Viewed 30486 times ]
File comment: TutorialResPack Template character mesh body
body1.PNG
body1.PNG [ 199.96 KiB | Viewed 30486 times ]
Sun Jul 26, 2015 7:32 pm
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Site Admin
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
Everything except the body meshes are open.

I am not sure why you get a shader error. It is not related to modding. Please try another render mode like OpenGl.


Sun Jul 26, 2015 7:37 pm
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Rank 3
Rank 3

Joined: Tue Jul 21, 2015 3:44 am
Posts: 9
Thanks for answer.

I changed to openGL and now execute the test but the character fly all arround ¿Maybe I miss something in run_char?

It's ok abot the mesh prodived, now if I can make it run the char_new I can change it.


Attachments:
File comment: Character flying
body2.PNG
body2.PNG [ 455.93 KiB | Viewed 30438 times ]
Sun Jul 26, 2015 8:35 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
Please download latest resource pack with fix for this issue.


Sun Jul 26, 2015 8:39 pm
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Rank 3
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Joined: Tue Jul 21, 2015 3:44 am
Posts: 9
I re downloaded twice without lucky, same issue :(
What do you exactly change from the pack to try fix the issue? Maybe I can try to make it work.
Thanks.


Sun Jul 26, 2015 9:15 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
@NightRed3

There should be an int_steps in the body.ini like this:

Code:
char "characterShape"
{
  save = true;
 
  obj_group = HUMAN;

  skel
  {
    int_steps = 8; // <<<<---!


Sun Jul 26, 2015 9:57 pm
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Rank 3
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Joined: Tue Jul 21, 2015 3:44 am
Posts: 9
Thanks a lot, work like a charm :D

Now I need to know how to propety create a collider to the character, have somethig special propieties or just attach a collider to the character?


Attachments:
Capture2323.PNG
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Sun Jul 26, 2015 10:18 pm
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Rank 10
Rank 10

Joined: Tue May 19, 2015 11:08 pm
Posts: 64
yes the collider would be great.


Mon Jul 27, 2015 1:59 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
Colliders should be available for the template character already.

Issue is that in the new version 3.5 some things have changed in the body.ini file and we have not had time yet to change the wiki tutorials to match these changes.

E.g.

Code:
spring_q = value;


is added to the joints.
This allows to set the strength of the muscles for these joints.
Hence the head is hanging down.

The new character pack that has been added to the resource pack contains correct body.ini files.
Please use them to see the changes.


Mon Jul 27, 2015 7:24 am
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Rank 14
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Joined: Thu Jan 22, 2015 6:18 am
Posts: 140
NightRed3 wrote:
Thanks a lot, work like a charm :D

Now I need to know how to propety create a collider to the character, have somethig special propieties or just attach a collider to the character?



The girl looks like Tiffany?


Mon Jul 27, 2015 8:37 am
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