Mission complete !
I tried many many many times but it's impossible to have a full sock.
- collision detection is not good enough to work with the thin shape of toes.
- movements make the things go worse.
- collision between the sock and the ground don't help and add more and more problems.
So, I've made a footless knee sock.
the plugin is provided with TWELVE different textures.
A batch file is provided to easyly switch them, just double click and select an option from 1 to 12 (then launch the game).
Known bugs :- When the knees bend to much (kneel / fuckpole / missionary), the back of sock stick in the knee. You'll have to pull it a little to have it back in right position.
- If the girl "shake" (you run in her / she hit something) the vibration can cause a collision detection failure and the sock goes into the leg (again).
- depending on camera, you can see the "invisible" string that bind socks together. it's because the object must be unique. I couldn't make a mesh with 2 separated parts without filemaker complaining.
(this is not a bug, this is a feature ^^)
Downloads :Plugin : https://drive.google.com/file/d/0By_BuRW6osOhYW11U2xQTE1lUkk/Pack compatible : soon
updated preview ps : sorry for any spelling mistakes (4:45AM here, very tired)
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First post (for history and comprehension)As resquested by tomahawk308, and because it's a good idea and "easy" to do, I began this knee sock mod.
it's almost finished, but I have some problems (or it will be too easy !) with the body/cloth collision detection,
and probably with some face culling.
@xpadmin,
could you tell me if there's a way to avoid that ? at least for collision and the socks goind through the feet.
I tried to increase vertex count where there are "bugs", it seem to be better but I'm not sure, and I don't want to have 1k faces just for one foot ^^