.. continued
So it was off to try and replace one of the clones. Mind you, I haven't tried the following on Saiko herself, only on Laura and it worked.
I read through the
"Add character to scene" tutorial and opened up
Code:
\init\std\base\char\char_base.dat
in an editor (I used wordpad)
I scrolled down and found this
Attachment:
sample 3.jpg [ 156.47 KiB | Viewed 28906 times ]
I created a new directory by pasting
.pack/pach_character/scenes/char_new into
\scenes in the Saiko's party pack directory
Then copy and pasted pack\pack_character\scenes\textures\char_new directory into Saiko's party ..\scenes\textures
directory
Change the name of both pasted char_new directories to character8
Then in Char_base I copied the entirety of saiko's body entry From
Code:
body[0]
{
body_type = SAIKO; ...
all the way to the code that ends right before body [1], pasted it at the end of monicas (body [1]) body code
And modified the top lines like so
Code:
body[2]
{
body_type = LAURA;
file_name = "scenes/character8/characterShape.obj";
blush_tex = "scenes/textures/character8/body_blush_jpg.dds";
Noticing that there is no body_blush_jpg.dds in the textures/char_new/ I copied the one from \scenes\textures\character6 (this is Saiko's texture directory)
after saving the char_base, I fired up xstory player to see if it worked. At this point your trace file is your friend. because the road gets bumpy from here. In Saiko's party you choose the option to have both girls and Laura. Remember that because you will do it every time.
By now you notice, that it still is Saiko's clone and not the new character.
The next is to open the init.dat for Laura located at \init\stories\dungeon\chars\laura\init.dat
Where it says
change to
change this
Code:
skin_tex = "scenes/textures/character6/body_all2_png.dds";
to
Code:
skin_tex = "scenes/textures/character6/body_all_png.dds";
Then quote as follows
Code:
/*cloth_elem[+]
{
pose_type = STAND;
pose_id = 0;
cloth_type = CASUAL;
show_shoes = true;
show_glasses = false;
items[0]
{
item = 0;
state = "state/Saiko/DressStand_0.dat";
}
items[1]
{
item = 1;
state = "state/Saiko/BraStand_0.dat";
}
items[2]
{
item = 2;
state = "state/Saiko/PantyStand_0.dat";
}
}*/
Code:
/*cloth_elem[+]
{
pose_type = STAND;
pose_id = 0;
cloth_type = ADRESS;
show_shoes = true;
show_glasses = false;
items[0]
{
item = 3;
state = "state/Saiko/adressstand_0.dat";
}
items[1]
{
item = 1;
state = "state/Saiko/BraStand_0.dat";
}
items[2]
{
item = 2;
state = "state/Saiko/PantyStand_0.dat";
}
}*/
Now here's the weird part. For some reason when you attempt to change Saiko's party to include Laura, it crashes. the trace file tells you it's looking for files in places that don't make sense, I'm thinking due to the encoding of the OBJ's
So copy the pack\pack_character\scenes\capture\char_new directory from the tutorial pack and past it into \scenes\capture
in The Saiko's party pack mod.
Then create two new directories inpack_Saiko_s_Party_v08\scenes\textures one called char_template and another called char_new. Then copy (don't cut) the files from the pack_Saiko_s_Party_v08\scenes\textures\character8 directory you made earlier and then paste them into the two new texture directories.
And now go into pack_Saiko_s_Party_v08\scenes\textures\character6 and copy eye_diffuse_brown_jpg.dds into those two new directories.
Fire up xstory player 3, select "Free Sex" then "Saiko's party mod" (I'm assuming you installed the mod already). when it loads select "both & laura" then click apply and there she'll be behind the bed. She'll be dark unless you change here skin color in the "clones" settings.