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(DUNGEON)Minecraft https://www.xmoonproductions.org/viewtopic.php?f=27&t=3767 |
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Author: | Eskarn [ Sun Mar 22, 2015 10:15 am ] |
Post subject: | (DUNGEON)Minecraft |
For version 3 with the beta patch and will not work with version 3.5 I will not be updating this because i have bigger plans ![]() So i may have accidentally totally not on purpose and not my fault made a minecraft dungeon... (Added to Dungeon Ex http://xmoonproductions.org/viewtopic.php?f=27&t=3532) Enjoy Attachment: Minecraft.jpg [ 429.7 KiB | Viewed 27731 times ] Download/Install the latest beta patch via the account manager software Extract the pack_dungeon.bin file http://wiki.xmoonproductions.org/index.php?title=Unpacking/packing_packs Extract the contents of the dungeonminecraft file into the resulting folder Run Minecraft in the fast sex menu MinecraftDungeon |
Author: | tomahawk308 [ Sun Mar 22, 2015 10:19 am ] |
Post subject: | Re: (DUNGEON)Minecraft |
nice ![]() |
Author: | tomten [ Sun Mar 22, 2015 10:23 am ] |
Post subject: | Re: (DUNGEON)Minecraft |
This is.... wierd... Hahahaha ![]() |
Author: | xpadmin [ Sun Mar 22, 2015 1:00 pm ] |
Post subject: | Re: (DUNGEON)Minecraft |
![]() I don't see the chickens. |
Author: | Eskarn [ Sun Mar 22, 2015 1:10 pm ] |
Post subject: | Re: (DUNGEON)Minecraft |
xpadmin wrote: :lol: I don't see the chickens. If i knew how to add them in and make them walk around i so would but i was just messing around until someone helps me understand how to do doors ![]() |
Author: | xpadmin [ Sun Mar 22, 2015 1:28 pm ] |
Post subject: | Re: (DUNGEON)Minecraft |
@Eskarn For door take a look at the alien scene example in the wiki. It also contains doors. There are translating doors but it is the same principle. Basically you need a cube object and then add the following code in the scene.ini Code: rb "door1Shape" { link { type = REVOL; // Revolving door axis0 = Y; // Revolving axis axis1 = Z; // Opposite axis Fc = 0.5; // Friction kd = 0.5; // Damping Ks = 0.7; // Spring (so it closes) Ls = 0.0; // Spring angle } render {} physics { elem[0] { mesh = "doorCol1Shape"; // The collider mesh (can be same as door mesh if it is cube object) } } interact {} // Can open door by hand } N.b. chickens are a bit more complicated |
Author: | burning [ Sun Mar 22, 2015 5:23 pm ] |
Post subject: | Re: (DUNGEON)Minecraft |
That'sss a nice looking level you have there. It would be a shame if sssomething were to happen to it. |
Author: | Eskarn [ Sun Mar 22, 2015 9:59 pm ] |
Post subject: | Re: (DUNGEON)Minecraft |
xpadmin wrote: @Eskarn For door take a look at the alien scene example in the wiki. It also contains doors. There are translating doors but it is the same principle. Basically you need a cube object and then add the following code in the scene.ini Code: rb "door1Shape" { link { type = REVOL; // Revolving door axis0 = Y; // Revolving axis axis1 = Z; // Opposite axis Fc = 0.5; // Friction kd = 0.5; // Damping Ks = 0.7; // Spring (so it closes) Ls = 0.0; // Spring angle } render {} physics { elem[0] { mesh = "doorCol1Shape"; // The collider mesh (can be same as door mesh if it is cube object) } } interact {} // Can open door by hand } N.b. chickens are a bit more complicated Thanks so i did have it all working just it rotates around the pivot point and that was miles away Now onto storys |
Author: | tomahawk308 [ Sun Mar 22, 2015 10:44 pm ] |
Post subject: | Re: (DUNGEON)Minecraft |
nice ![]() ![]() |
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