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(DUNGEON)Minecraft
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3767
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Author:  Eskarn [ Sun Mar 22, 2015 10:15 am ]
Post subject:  (DUNGEON)Minecraft

For version 3 with the beta patch and will not work with version 3.5
I will not be updating this because i have bigger plans ;)

So i may have accidentally totally not on purpose and not my fault made a minecraft dungeon...
(Added to Dungeon Ex http://xmoonproductions.org/viewtopic.php?f=27&t=3532)
Enjoy
Attachment:
Minecraft.jpg
Minecraft.jpg [ 429.7 KiB | Viewed 27731 times ]

Download/Install the latest beta patch via the account manager software
Extract the pack_dungeon.bin file
http://wiki.xmoonproductions.org/index.php?title=Unpacking/packing_packs
Extract the contents of the dungeonminecraft file into the resulting folder
Run Minecraft in the fast sex menu

MinecraftDungeon

Author:  tomahawk308 [ Sun Mar 22, 2015 10:19 am ]
Post subject:  Re: (DUNGEON)Minecraft

nice :D thanks

Author:  tomten [ Sun Mar 22, 2015 10:23 am ]
Post subject:  Re: (DUNGEON)Minecraft

This is.... wierd... Hahahaha :D

Author:  xpadmin [ Sun Mar 22, 2015 1:00 pm ]
Post subject:  Re: (DUNGEON)Minecraft

:lol:

I don't see the chickens.

Author:  Eskarn [ Sun Mar 22, 2015 1:10 pm ]
Post subject:  Re: (DUNGEON)Minecraft

xpadmin wrote:
:lol:

I don't see the chickens.

If i knew how to add them in and make them walk around i so would
but i was just messing around until someone helps me understand how to do doors ;)

Author:  xpadmin [ Sun Mar 22, 2015 1:28 pm ]
Post subject:  Re: (DUNGEON)Minecraft

@Eskarn

For door take a look at the alien scene example in the wiki.

It also contains doors. There are translating doors but it is the same principle.

Basically you need a cube object and then add the following code in the scene.ini

Code:
rb "door1Shape"
{
  link
  {
    type = REVOL; // Revolving door

    axis0 = Y; // Revolving axis
    axis1 = Z; // Opposite axis

    Fc = 0.5; // Friction

    kd = 0.5; // Damping

    Ks = 0.7; // Spring (so it closes)
    Ls = 0.0; // Spring angle
  }

  render {}

  physics
  {
    elem[0]
    {
      mesh = "doorCol1Shape"; // The collider mesh (can be same as door mesh if it is cube object)
    }
  }
 
  interact {} // Can open door by hand
}


N.b. chickens are a bit more complicated

Author:  burning [ Sun Mar 22, 2015 5:23 pm ]
Post subject:  Re: (DUNGEON)Minecraft

That'sss a nice looking level you have there. It would be a shame if sssomething were to happen to it.

Author:  Eskarn [ Sun Mar 22, 2015 9:59 pm ]
Post subject:  Re: (DUNGEON)Minecraft

xpadmin wrote:
@Eskarn

For door take a look at the alien scene example in the wiki.

It also contains doors. There are translating doors but it is the same principle.

Basically you need a cube object and then add the following code in the scene.ini

Code:
rb "door1Shape"
{
  link
  {
    type = REVOL; // Revolving door

    axis0 = Y; // Revolving axis
    axis1 = Z; // Opposite axis

    Fc = 0.5; // Friction

    kd = 0.5; // Damping

    Ks = 0.7; // Spring (so it closes)
    Ls = 0.0; // Spring angle
  }

  render {}

  physics
  {
    elem[0]
    {
      mesh = "doorCol1Shape"; // The collider mesh (can be same as door mesh if it is cube object)
    }
  }
 
  interact {} // Can open door by hand
}


N.b. chickens are a bit more complicated

Thanks so i did have it all working just it rotates around the pivot point and that was miles away
Now onto storys

Author:  tomahawk308 [ Sun Mar 22, 2015 10:44 pm ]
Post subject:  Re: (DUNGEON)Minecraft

nice :D looking forward :D

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