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Good pratice: Prefix your Stuff to avoid data loss!
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3661
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Author:  rezzabae [ Thu Feb 05, 2015 12:04 am ]
Post subject:  Good pratice: Prefix your Stuff to avoid data loss!

Hey i just stumbled across a evil thing. If you name a maya transform the same like an existing object, filemaker overwrites the existing shape!
So please use
out_path = "scenes/<customfolder>"; in the head of your inis and prefix Transforms creator specific like REZ_myMesh -> REZ_myMeshShape.obj

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