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aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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My first post here so be gentle.. :/
I am probably a newb for not being able to figure this out but when I try to install the template character using file maker I am getting an invalid structure at line 50 error. Heres my start.ini.
This is a great game and I cant wait to mod, mod, mod it!
////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////
#define RUNTIME "../" #define PACKPATH "pack/pack_dungeon/"
////////////////////////////////////////////////////// // Unpack //////////////////////////////////////////////////////
// Uncomment this to unpack a pack /*Pack pack1 { unpack = true;
file = "[RUNTIME]pack/pack_dungeon.bin"; outpath = "[RUNTIME]pack/"; }*/
////////////////////////////////////////////////////// // Pack //////////////////////////////////////////////////////
// Uncomment this to repack a pack /*Pack pack { file = "[RUNTIME]pack/pack_dungeon2.bin";
zip = true; path_full = true; addpath = "[RUNTIME][PACKPATH]*.*"; }*/
///////////////////////////////////////////////////// // From Wiki (installing template character) /////////////////////////////////////////////////////
#define SOURCES "../pack/pack_character/sources/" <----------------------Line 50 #define RUNTIME "../pack/pack_character/" maya_auto_copy = COPY_DIR; maya_auto_compress = COLOR; Maya scene { src_path = "[SOURCES]"; run_path = "[RUNTIME]"; in_file = "[SOURCES]scenes/char_template/body.ma"; } Compgen compress0 {compress = true;}
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Fri Jan 30, 2015 12:57 pm |
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aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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So after commenting out:
maya_auto_copy = COPY_DIR; maya_auto_compress = COLOR;
It tries to run but now Im getting
Cannot convert maya file '.....body.ma' : failed to open '.....body.ini'
I checked the ini and I guess its ok.... Its not read only or anything.. I have also tried of course deleting all files and question and re downloading etc.
Thanks!
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Fri Jan 30, 2015 1:08 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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@aacewin
Can you post the full error string (leave username out if you want) ?
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Fri Jan 30, 2015 1:17 pm |
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aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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Heres my ini:
1 2 ////////////////////////////////////////////////////// 3 // Defines 4 ////////////////////////////////////////////////////// 5 6 7 #define RUNTIME "../" 8 #define PACKPATH "pack/pack_dungeon/" 9 10 11////////////////////////////////////////////////////// 12// Unpack 13////////////////////////////////////////////////////// 14 15 16// Uncomment this to unpack a pack 17/*Pack pack1 18{ 19 unpack = true; 20 21 file = "[RUNTIME]pack/pack_dungeon.bin"; 22 23 outpath = "[RUNTIME]pack/"; 24}*/ 25 26 27////////////////////////////////////////////////////// 28// Pack 29////////////////////////////////////////////////////// 30 31 32// Uncomment this to repack a pack 33/*Pack pack 34{ 35 file = "[RUNTIME]pack/pack_dungeon2.bin"; 36 37 zip = true; 38 path_full = true; 39 40 addpath = "[RUNTIME][PACKPATH]*.*"; 41}*/ 42 43///////////////////////////////////////////////////// 44// From Wiki (installing template character) 45///////////////////////////////////////////////////// 46 47#define SOURCES "../pack/pack_character/sources/" 48#define RUNTIME "../pack/pack_character/" 49 50//maya_auto_copy = COPY_DIR; 51//maya_auto_compress = COLOR; 52 53Maya scene 54{ 55 src_path = "[SOURCES]"; 56 run_path = "[RUNTIME]"; 57 in_file = "[SOURCES]scenes/char_template/body.ma"; 58} 59 60Compgen compress0 {compress = true;}
...and heres whats in the log file:
Started filemaker
//////////////////////////////////////////////////////////// // Parsing 'start.ini' ////////////////////////////////////////////////////////////
Cannot convert maya file '../pack/pack_character/sources/scenes/char_template/body.ma' : Failed to open file 'scenes/char_template/faceWink.ma', in file '../pack/pack_character/sources/scenes/char_template/body.ma' at line 5, in file 'start.ini' at line 58
....Not sure what you mean by full error string.
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Fri Jan 30, 2015 1:33 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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@aacewin
Please re-download and re-install the Beta-patch and see if that works for you.
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Fri Jan 30, 2015 2:09 pm |
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aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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Ok, I deleted, re downloaded and installed the beta patch. Now Im getting:
Started filemaker
//////////////////////////////////////////////////////////// // Parsing 'start.ini' ////////////////////////////////////////////////////////////
Cannot convert maya file '../pack/pack_character/sources/scenes/char_template/body.ma' : To 499 out of bounds for .fc[1], in file '../pack/pack_character/sources/scenes/char_template/body.ma' at line 14595, in file 'start.ini' at line 13
Thank you for the lightning fast responses!
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Fri Jan 30, 2015 3:01 pm |
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aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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Ok, I got it to work by nuking everything and starting with a clean install. I am able to convert the ma back to obj on the default model. however, if I make any changes in Maya at all it doesnt work. Are there some save settings that I'm missing when I save the scene? Thanks again.
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Fri Jan 30, 2015 5:24 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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@aacewin
When using a newer version Maya the .ma files are not completely compatible with the filemaker.
This is causing the issue you have. We want to upgrade the filemaker to also support later versions of Maya.
What version are you using now?
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Fri Jan 30, 2015 5:35 pm |
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aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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2015, what version should is compatible? On a side note, is will ENB work with xstory? http://www.enbdev.com/
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Fri Jan 30, 2015 5:44 pm |
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aacewin
Rank 13
Joined: Fri Jan 30, 2015 3:30 am Posts: 106
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nm, I see its 09.
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Fri Jan 30, 2015 6:18 pm |
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