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[MOD] Saiko's Party 0.8 (2015-03-12) - 3.0 Mod Abandoned
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3577
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Author:  Blu3 [ Fri Jan 09, 2015 9:41 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Pickled Cow wrote:
Also, would it be possible for the quad init to have all 4 girls start in the same room? Or is the way it's set up now the only way that's it's possible?


You can edit init.dat files in chars folder (init\stories\dungeon\chars\****) and set

waypoint = "waypointX";

to waypoint8 and/or waypoint11 they should work

Author:  Pickled Cow [ Fri Jan 09, 2015 11:20 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Blu3 wrote:
You can edit init.dat files in chars folder (init\stories\dungeon\chars\****) and set

waypoint = "waypointX";

to waypoint8 and/or waypoint11 they should work


This puts them a put too close to each other on load up, resulting in some clothing flying off. Not necessarily a problem unless you want to be artsy.
Attachment:
too darn close.jpg
too darn close.jpg [ 81.42 KiB | Viewed 22346 times ]


Out of curiosity, how do you get rid of the machine? Taking it out of object.dat still leaves it in there.

Author:  Blu3 [ Sat Jan 10, 2015 12:42 am ]
Post subject:  Re: [MOD] Saiko's Party 0.3 (2015-01-09)

Pickled Cow wrote:
This puts them a put too close to each other on load up, resulting in some clothing flying off. Not necessarily a problem unless you want to be artsy.

Out of curiosity, how do you get rid of the machine? Taking it out of object.dat still leaves it in there.


You may try Laura on 8 and Jessica on 11 (may crash on 0.2 but tested ok in 0.3) you can also switch waypoint with main for more room (main is in init\stories\dungeon\mains\player\init.dat)

For the waypoints 1&2 are outside 3 is entrance Inside the room 4 is in front of the shower 5 toilet 6 / 7 / 8 / 9 / 10 are around the bed and 11 is the waypoint of the screen in 0.1/2

For you second question you need to remove the remote AND the machine (with useless waypoint ;) ) from the object.dat :

machine1_objecti:MACHINE MACHINE1
{
scene_id = ROOM3B;
waypoint = "waypoint10";
pos = (2.0,0.01,1.0);
rot = (0.0,-90.0,0.0);
}

and

remote_objecti:REMOTE REMOTE2
{
scene_id = ROOM3B;
pos = (1.5,0.0,1.0);
object = MACHINE1;
}

Author:  tjm48 [ Mon Jan 12, 2015 11:55 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.3a (2015-01-10)

I was finally able to get the party in the fast sex selection area. after selecting Saiko's Party It opens to the choose page (girls). I select the choice (only one choice) and the program shuts down. What have I don wrong? There seem to be a couple files/folders missing. the ai file and the state file

Author:  burning [ Tue Jan 13, 2015 7:16 am ]
Post subject:  Re: [MOD] Saiko's Party 0.3a (2015-01-10)

tjm48 wrote:
I was finally able to get the party in the fast sex selection area. after selecting Saiko's Party It opens to the choose page (girls). I select the choice (only one choice) and the program shuts down. What have I don wrong? There seem to be a couple files/folders missing. the ai file and the state file


Read the thread on installing mods. Folders are missing because you skipped a step.

Author:  stanzar57 [ Tue Jan 13, 2015 8:03 am ]
Post subject:  Re: [MOD] Saiko's Party 0.3a (2015-01-10)

What a good mod! Lots of fun! Keep up the great work!

Author:  dedounet [ Wed Jan 14, 2015 11:53 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.3a (2015-01-10)

First : really cool stuff !

Second: [Modder] Could you explain with more details the changelog in V03a & V03 ? The choice of the focused girl ingame isn't really detailled ..

Third : maybe it could be interesting for everybody to share the keyword usefull in this mod ! ;)

Author:  weipai [ Fri Jan 16, 2015 5:01 am ]
Post subject:  Re: [MOD] Saiko's Party 0.3a (2015-01-10)

my mp4 video doesn't play, but great mod.

Author:  Blu3 [ Sun Jan 25, 2015 8:18 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.4 (2015-01-25)

@dedounet

Juste added in 0.3a the possibility to choose your girl(s) on the settings screen ;)

I also like to let players discover things it can be more fun in my opinion (but I may be wrong :mrgreen: )

Author:  tomahawk308 [ Sun Jan 25, 2015 10:00 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.4 (2015-01-25)

thanks blu3 :D

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