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[OBJECT] Weight test https://www.xmoonproductions.org/viewtopic.php?f=27&t=3536 |
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Author: | riftporn [ Sun Dec 21, 2014 4:37 pm ] | ||
Post subject: | [OBJECT] Weight test | ||
Larger, heavier weight to use with clamps: Attachment: weight1.jpg [ 207.86 KiB | Viewed 17273 times ] You wont get far: Attachment: weight2.jpg [ 321.07 KiB | Viewed 17273 times ] Attached zip contains obj, ma and ini. You can replace the smaller weights with this like this: (init.dat) Code: clampw_object CLAMPW { file_name = "scenes/objects/weight.obj"; size = 1.0; }
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Author: | tomahawk308 [ Sun Dec 21, 2014 5:56 pm ] |
Post subject: | Re: [OBJECT] Weight test |
thanks ![]() |
Author: | Pickled Cow [ Mon Dec 22, 2014 1:16 am ] |
Post subject: | Re: [OBJECT] Weight test |
riftporn wrote: weight2.jpg [ 321.07 KiB | Viewed 205 times ] Are those are shackles in the background? |
Author: | riftporn [ Mon Dec 22, 2014 1:09 pm ] |
Post subject: | Re: [OBJECT] Weight test |
Pickled Cow wrote: riftporn wrote: weight2.jpg [ 321.07 KiB | Viewed 205 times ] Are those are shackles in the background? Yes but they are none-funct. I don't think they can be made like the collar, cause their collision with both feet is leading them to be shot around the room ![]() Maybe it would work in a limb state, but I dunno how to instanciate them at runtime. |
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