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[MOD PACK] Dungeon Ex 1.2.1 07.03.2016
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3532
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Author:  Munky [ Tue Jan 27, 2015 1:04 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

I've also noticed that the colour settings for the 2 aforementioned outfits are resetting to default when the scene is changed. Am currently looking into this to see what (if anything) can be done about it.

Author:  ooomegooo [ Tue Jan 27, 2015 6:15 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

Not bad! But can you make a dungeon more Lightly?

Author:  mongol [ Tue Jan 27, 2015 8:34 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

Sorry, but goes to someone move with bendr a sex machine in the room ? I saw bender in the dungeon on screenshot.
Great job and thanks for this mod.

Author:  Munky [ Tue Jan 27, 2015 10:36 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

ooomegooo wrote:
Not bad! But can you make a dungeon more Lightly?


As in remove some of the stuff so that the game runs faster, do you mean?

mongol wrote:
Sorry, but goes to someone move with bendr a sex machine in the room ? I saw bender in the dungeon on screenshot.
Great job and thanks for this mod.


I moved the bender to outside of the cell, so that I didn't have to replace any of the pre-existing items.

Author:  metalgerm [ Wed Jan 28, 2015 1:49 am ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

I am also having a problem with the bender. It seems outside of the dungeon, saiko doesn't relax.

Author:  Munky [ Wed Jan 28, 2015 9:35 am ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

metalgerm wrote:
It seems outside of the dungeon


That's because that's where I placed it (reason given in previous post). The relax behaviour is unmodified from Creepy's dungeon mod, and like Creepy mentioned in the dungeon mod thread it doesn't work perfectly and you may experience a few problems.

Author:  metalgerm [ Wed Jan 28, 2015 6:14 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

I tried several times and different ways to get her to relax outside the dungeon with no result. She falls over stiff outside the dungeon, but is fine when inside. I tried to relax her inside, but as soon as I dragged her outside the dungeon, she gets stiff. So as of right now, I can't us the bender, which sucks...

Author:  ooomegooo [ Wed Jan 28, 2015 6:48 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

Munky wrote:
ooomegooo wrote:
Not bad! But can you make a dungeon more Lightly?


As in remove some of the stuff so that the game runs faster, do you mean?



No no! I mean more light

Author:  Munky [ Wed Jan 28, 2015 8:18 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 27.01.2015

metalgerm wrote:
I tried several times and different ways to get her to relax outside the dungeon with no result. She falls over stiff outside the dungeon, but is fine when inside. I tried to relax her inside, but as soon as I dragged her outside the dungeon, she gets stiff. So as of right now, I can't us the bender, which sucks...


Sorry, what I meant to say was the bender is still within the dungeon scene itself, it's just not inside the cell that you start off in.

Attachment:
bender_loc.jpg
bender_loc.jpg [ 327.31 KiB | Viewed 272091 times ]


Also I've just uploaded a new version of the mod pack which may solve your problem, I've tested out relax mode in both the dungeon and Saiko's room scenes and it seems to be working fine so far (touch wood).

ooomegooo wrote:
No no! I mean more light


I take it you're using the retextured version? (the one with all the purple)

Author:  ttant [ Wed Jan 28, 2015 8:58 pm ]
Post subject:  Re: [MOD PACK] Dungeon Ex 28.01.2015

I got this one using your latest version :
GAMESTATE load failed: cannot find button_object:REDBUTTON, in file 'init/stories/dungeon/scenes/dungeon1.dat' at line 144

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