Soooo.....after I figured out a way to make ring shaped collision meshes (not sure if it's the right way to make them, but they seem to work pretty well):
Attachment:
collision.jpg [ 358.33 KiB | Viewed 22971 times ]
I thought I make a collar to test the concept:
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collar.jpg [ 537.04 KiB | Viewed 22971 times ]
Files in zip in case you want to test and mod this....it's certainly not perfect. Some values in the ini might need tweaking and the collision mesh can sure be made better. Also, sorry about filesize, could be optimized I guess.
You will have to put this to objects.dat (after also editing init.dat):
Quote:
sex_objecti:COLLAR COLLAR1
{
scene_id = DUNGEON1;
pos = (-4.6,1.35,2.3); //absolute positioning around Saikos neck
}
Only works for Saiko!