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Possible bug in the language or compiler. https://www.xmoonproductions.org/viewtopic.php?f=27&t=3512 |
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Author: | TheMohawkNinja [ Mon Dec 15, 2014 8:39 pm ] |
Post subject: | Possible bug in the language or compiler. |
So, I started experimenting with using the talk.s function as a method of debugging mods, but in my experiments, whether or not a talk.s line would be executed seemed to be entirely dependent on whether or not it was after a variable value change, which from my knowledge of coding, shouldn't happen whatsoever. Specifically, the debugging talk.s line won't output when it is coded like this: Code: [state.dyn.me.coll.vag_deep.obj_par>=3] { talk.s="DEBUG: Been penetrated at depth of 3"; state.dyn.me.state.beenpen=true; talk.s="Ouch!"; } but it will output when it is coded like this: Code: [state.dyn.me.coll.vag_deep.obj_par>=3] { state.dyn.me.state.beenpen=true; talk.s="Ouch!"; talk.s="DEBUG: Been penetrated at depth of 3"; } NOTE: state.dyn.me.state.beenpen is a user-defined global variable. I can't figure it out, because all the global variable does, is keep track of whether or not you entered the girl's vagina or not. |
Author: | xpadmin [ Mon Dec 15, 2014 10:46 pm ] |
Post subject: | Re: Possible bug in the language or compiler. |
Difficult to say what goes wrong in the code. Settings the talk.s twice will overwrite previous value. For tracing best is to use Trace("Debug: text"); |
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