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spring variables https://www.xmoonproductions.org/viewtopic.php?f=27&t=3507 |
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Author: | creativity [ Sun Dec 14, 2014 7:03 pm ] |
Post subject: | spring variables |
Hi, Could anyone give a description of each of the force/spring variables: spring_x spring_r spring_fx spring_fr spring_hx spring_hr spring_xd spring_q damp BR Creativity |
Author: | riftporn [ Sun Dec 14, 2014 7:06 pm ] |
Post subject: | Re: spring variables |
Hey creativity I messed around with them for a bit, couldn't really find out what each one was but it seems Code: spring_x = 0.0; //doesn't keep the object tied to waypoint in x/y/z spring_r = 0.0; //doesn't keep the objects rotation aligned spring_q = 0.0; //doesn't keep the limbs fixed to pose |
Author: | creativity [ Sun Dec 14, 2014 7:24 pm ] |
Post subject: | Re: spring variables |
riftporn wrote: Hey creativity I messed around with them for a bit, couldn't really find out what each one was but it seems Code: spring_x = 0.0; //doesn't keep the object tied to waypoint in x/y/z spring_r = 0.0; //doesn't keep the objects rotation aligned spring_q = 0.0; //doesn't keep the limbs fixed to pose Hi Rfitporn, Thank you for your findings ... great modding you already did ![]() Maybe @xpadmin could give us an answer ![]() BTW, Really nice work, XSP is gonna be great! |
Author: | xpadmin [ Sun Dec 14, 2014 7:53 pm ] |
Post subject: | Re: spring variables |
spring_x : keep root position spring_r : keep root rotation spring_fx : keep feet position spring_fr : keep feet rotation spring_hx : keep hand position spring_hr : keep hand rotation spring_xd : delta y of root position spring (so you can lift root a bit) spring_q : keep joint angles |
Author: | creativity [ Sun Dec 14, 2014 8:22 pm ] |
Post subject: | Re: spring variables |
xpadmin wrote: spring_x : keep root position spring_r : keep root rotation spring_fx : keep feet position spring_fr : keep feet rotation spring_hx : keep hand position spring_hr : keep hand rotation spring_xd : delta y of root position spring (so you can lift root a bit) spring_q : keep joint angles Nice ... Okay one more. What is root? |
Author: | rezzabae [ Sun Dec 14, 2014 8:57 pm ] |
Post subject: | Re: spring variables |
Root is the parent bone of the rigs skeleton. |
Author: | creativity [ Sun Dec 14, 2014 9:41 pm ] |
Post subject: | Re: spring variables |
rezzabae wrote: Root is the parent bone of the rigs skeleton. Thank you. Now I will do some experiments in the Dungeon ![]() Br Creativity |
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