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filemaker + maya .ma files https://www.xmoonproductions.org/viewtopic.php?f=27&t=3504 |
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Author: | riftporn [ Sun Dec 14, 2014 7:07 pm ] | ||
Post subject: | Re: filemaker + maya .ma files | ||
Muahaha
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Author: | tomahawk308 [ Sun Dec 14, 2014 7:21 pm ] |
Post subject: | Re: filemaker + maya .ma files |
yes |
Author: | sucellus3212 [ Sun Dec 14, 2014 7:36 pm ] |
Post subject: | Re: filemaker + maya .ma files |
Author: | rezzabae [ Sun Dec 14, 2014 9:03 pm ] |
Post subject: | Re: filemaker + maya .ma files |
Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement I think now you really stuck and have to wait for the wiki ^^ |
Author: | Nautica [ Sun Dec 14, 2014 9:58 pm ] |
Post subject: | Re: filemaker + maya .ma files |
LMFOL this is glorious! you really should put it in the big empty room tho =) |
Author: | riftporn [ Sun Dec 14, 2014 9:59 pm ] |
Post subject: | Re: filemaker + maya .ma files |
Quote: Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement I think now you really stuck and have to wait for the wiki ^^ yeah I tried moving parts, but there is an error as soon as I have a move curve in the ma file. Edit: at least I can start with some simpler things: http://www.xmoonproductions.org/viewtopic.php?f=27&t=3508 |
Author: | tomahawk308 [ Sun Dec 14, 2014 11:29 pm ] |
Post subject: | Re: filemaker + maya .ma files |
rezzabae wrote: Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement I think now you really stuck and have to wait for the wiki ^^ he have not wait for wiki, he can experiment with these things |
Author: | MasterAaran [ Mon Dec 15, 2014 9:57 pm ] |
Post subject: | Re: filemaker + maya .ma files |
@Rift...Looks fuckin awesome! Can't wait until you get that working in game..... I wonder if you can have the girls held in by some kind of 'electrical field' generated from the points to their wrists... I can't wait to get those suctioncups.... |
Author: | riftporn [ Mon Dec 15, 2014 10:59 pm ] |
Post subject: | Re: filemaker + maya .ma files |
Hummm, I wonder if somebody could tell me how a dildo collision mesh needs to look like / be oriented so this works: Code: physics { coll = TOY_OBJ; // Can enter openings density = 500.0; // Weight fc = 0.2; // Friction mat_type = PLASTIC; // Material sound effect elem[0] { shape_type = LINE; // Collider shape mesh = "plugshape"; // Collider mesh } } She just wont open up |
Author: | xpadmin [ Tue Dec 16, 2014 11:06 am ] |
Post subject: | Re: filemaker + maya .ma files |
The collider mesh should be in same place as the render mesh. Here image of both. Attachment: dildo1.jpg [ 58.27 KiB | Viewed 9902 times ] |
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