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filemaker + maya .ma files
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3504
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Author:  riftporn [ Sun Dec 14, 2014 7:07 pm ]
Post subject:  Re: filemaker + maya .ma files

Muahaha

Attachments:
screen2.jpg
screen2.jpg [ 432.97 KiB | Viewed 10144 times ]

Author:  tomahawk308 [ Sun Dec 14, 2014 7:21 pm ]
Post subject:  Re: filemaker + maya .ma files

yes :D

Author:  sucellus3212 [ Sun Dec 14, 2014 7:36 pm ]
Post subject:  Re: filemaker + maya .ma files

:twisted:

Author:  rezzabae [ Sun Dec 14, 2014 9:03 pm ]
Post subject:  Re: filemaker + maya .ma files

Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement :P
I think now you really stuck and have to wait for the wiki ^^

Author:  Nautica [ Sun Dec 14, 2014 9:58 pm ]
Post subject:  Re: filemaker + maya .ma files

LMFOL this is glorious! you really should put it in the big empty room tho =)

Author:  riftporn [ Sun Dec 14, 2014 9:59 pm ]
Post subject:  Re: filemaker + maya .ma files

Quote:
Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement :P
I think now you really stuck and have to wait for the wiki ^^


yeah I tried moving parts, but there is an error as soon as I have a move curve in the ma file.

Edit: at least I can start with some simpler things: http://www.xmoonproductions.org/viewtopic.php?f=27&t=3508

Author:  tomahawk308 [ Sun Dec 14, 2014 11:29 pm ]
Post subject:  Re: filemaker + maya .ma files

rezzabae wrote:
Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement :P
I think now you really stuck and have to wait for the wiki ^^


he have not wait for wiki, he can experiment with these things

Author:  MasterAaran [ Mon Dec 15, 2014 9:57 pm ]
Post subject:  Re: filemaker + maya .ma files

@Rift...Looks fuckin awesome! Can't wait until you get that working in game.....

I wonder if you can have the girls held in by some kind of 'electrical field' generated from the points to their wrists...

I can't wait to get those suctioncups....

Author:  riftporn [ Mon Dec 15, 2014 10:59 pm ]
Post subject:  Re: filemaker + maya .ma files

Hummm, I wonder if somebody could tell me how a dildo collision mesh needs to look like / be oriented so this works:

Code:
physics
{
   coll = TOY_OBJ; // Can enter openings

   density = 500.0; // Weight

   fc = 0.2; // Friction

   mat_type = PLASTIC; // Material sound effect

   elem[0]
   {
      shape_type = LINE; // Collider shape

      mesh = "plugshape"; // Collider mesh
   }
}


She just wont open up :)

Author:  xpadmin [ Tue Dec 16, 2014 11:06 am ]
Post subject:  Re: filemaker + maya .ma files

The collider mesh should be in same place as the render mesh.

Here image of both.

Attachment:
dildo1.jpg
dildo1.jpg [ 58.27 KiB | Viewed 9902 times ]

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