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 Mod development sub-thread. 
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TheMohawkNinja wrote:

What this should do is only prompt the girl to comment on cumming in her mouth once every blowjob session, but it is looping the talk.s infintely. Am I not understanding how to use global variables, or is it something else?


Don't you need "{" after the [state.dyn.me.state.didsay==false] and "}" at the very end of that block you pasted? I do realise what you typed is possible in some languages, but this isn't like anything I've seen.
Edit: ahw, someone was quicker


Wed Dec 10, 2014 10:11 pm
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xpadmin wrote:
Ha I see,


Ah... now it works, thanks.

Okay, next question. How do you check for how deep a penis object is inside a vagina, and what are the range of values for depth?


Wed Dec 10, 2014 10:18 pm
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TheMohawkNinja wrote:
xpadmin wrote:
Ha I see,


Ah... now it works, thanks.

Okay, next question. How do you check for how deep a penis object is inside a vagina, and what are the range of values for depth?


I'm not sure thats possible, at least nothing existing seems to use that. You might be able to detect if the penis is in the mouth tho by checking this var:

Code:
[state.dyn.me.coll.mouth_pen.obj   ==  PENIS]


Edit:
There might also be:

Code:
[state.dyn.me.coll.mouth_deep.obj_par  >= 1]

No idea about value ranges and if this really works.


Wed Dec 10, 2014 10:33 pm
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riftporn wrote:
I'm not sure thats possible, at least nothing existing seems to use that. You might be able to detect if the penis is in the mouth tho by checking this var:
Code:
[state.dyn.me.coll.mouth_deep.obj_par  >= 1]


That's the thing though, is that if there is a parameter for depth in mouth, why not one for depth in vagina (or anus)?


Wed Dec 10, 2014 10:41 pm
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TheMohawkNinja wrote:
riftporn wrote:
I'm not sure thats possible, at least nothing existing seems to use that. You might be able to detect if the penis is in the mouth tho by checking this var:
Code:
[state.dyn.me.coll.mouth_deep.obj_par  >= 1]


That's the thing though, is that if there is a parameter for depth in mouth, why not one for depth in vagina (or anus)?


There seems to be:
state.dyn.me.coll.vag_deep.obj_par
state.dyn.me.coll.anus_deep.obj_par


Wed Dec 10, 2014 10:43 pm
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riftporn wrote:
There seems to be:
state.dyn.me.coll.vag_deep.obj_par
state.dyn.me.coll.anus_deep.obj_par


I noticed that the game wasn't crashing when I tried that, but small big and negative numbers didn't seem to affect it, so I thought that the computer may have just been ignoring it. I'll experiment with it again to see if I can get it to work.

EDIT: I'm getting those parameters to work correctly now. I guess I misspelled it last time.


Wed Dec 10, 2014 10:50 pm
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@xpadmin: Could you tell me what makes an object movable by player? I've tried parameters m, move_locked, auto_move, locked, they don't seem to have any influence (on me trying to pick up the pole dildo :P)


Thu Dec 11, 2014 12:02 am
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riftporn wrote:
Ok here is how to add sex objects to the dungeon


I have some questions for you rift porn.

1: Can you move where the stocks (pillory) are?

2: Can you turn the stocks around so that she could look at the projector while in them?

3: Assuming that it still has its magically leg locking behavior from 2.1, can you put the leg spreader bar in the dungeon?

4: You know what, how about multiple spreader bars? That should lead to hilarity.

5: I want to put the chains platform in the dungeon, but I don't know where in relation to the other changes...

6: Could you add 2 more wooden benches into the dungeon?

7: Could you remove the jail bars? I like the decorum, but with the way the dungeon is designed, I feel like they just get in the way.

8: Could you put in some the boxes from Bob's apartment for old times sake?

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Thu Dec 11, 2014 1:02 am
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1: Can you move where the stocks (pillory) are? - Just set them to an existing waypoint atm and the top stocks will also remain at old place (bug?) I hope this will change later

2: Can you turn the stocks around so that she could look at the projector while in them? - turning or offset doesn't seem possible atm you could however use my puppet mode hack, place her in the stocks the other way around. Even if I could turn the stocks, if you give her the command to use them, she wouldn't know they turned and still approach them from the old side.

3: Assuming that it still has its magically leg locking behavior from 2.1, can you put the leg spreader bar in the dungeon? - Yes but it seems only to clamp to one leg (like 2.1)

4: You know what, how about multiple spreader bars? That should lead to hilarity. - Haha, yeah that would probably do something unexpectedly funny

5: I want to put the chains platform in the dungeon, but I don't know where in relation to the other changes... - I described the procedure a couple pages back.

6: Could you add 2 more wooden benches into the dungeon? The small ones? - See below

7: Could you remove the jail bars? I like the decorum, but with the way the dungeon is designed, I feel like they just get in the way. - Not sure, think they are part of the scene (possible later)

8: Could you put in some the boxes from Bob's apartment for old times sake? - Not sure, there is some stuff from old version, but I can't spot the box meshes anywhere.


Here's how to add more benches
In init\std\base\object\sex\init.dat, you add
Code:
dyn_object SMSTOOL
{
  file_name = "scenes/objects/stool2Shape.obj";
}


And in \init\stories\dungeon\objects\objects.dat you add:

Code:
dyn_objecti:SMSTOOL STOOL1
{
  scene_id = DUNGEON1;
  waypoint = "dildo_wp";
}


Thu Dec 11, 2014 2:03 am
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TheMohawkNinja wrote:
With the modding update (most likely) within a week of release, many of the users here have ideas for features that they way to see in game that could be implemented as mods, or ideas that could be implemented in the form of a replaced model or texture. Due to the coming flood of mod requests from people (especially as the game's community grows over time), I would like to suggest that the dev team for this website add a new sub section to the modding section.


I agree and I'm sorry we all hijacked this thread. From the title I just assumed it was a collection of modding stuff. Sorry :)


Thu Dec 11, 2014 2:06 am
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