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Kugelkopf
Rank 2
Joined: Tue Feb 02, 2016 2:53 pm Posts: 4
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Hello,
is it possible to change the character size / breasts / heights ? I've unpacked the dungeon file already.
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Tue Feb 02, 2016 2:54 pm |
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Kugelkopf
Rank 2
Joined: Tue Feb 02, 2016 2:53 pm Posts: 4
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I've read I have to modify the *.obj files with tools like MeshLab and Blenders. But when I try to import them both tools gives me an error that the files cannot be imported?!
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Thu Feb 04, 2016 4:16 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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I suggest you download the resource kit and have a look at the wiki.
It's not possible to open the .obj files with anything (it's not a Wavefront OBJ file), instead you either create (or adapt resource kit files) in Maya and convert them into the game's obj files with filemaker.
Unfortunatly, as far as I know, the character files in the resource kit are only low poly versions of the ones in game at the moment.
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Thu Feb 04, 2016 4:34 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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The characters are encrypted and the only thing you can see inside the tutorial pack is the skin collisions The reason i guess for the models being encrypted is so people can't steal them That's the model 
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Thu Feb 04, 2016 6:00 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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@Eskarn: When I tried out character creation a couple months back I didn't get those horrible objects in the file. I was able to create an "ugly boobjob" Saiko in zbrush based on the low poly mesh and reimport that to maya. The character "worked" in game.
So unless they changed something in the resource kit, it should be possible to create characters but you need to supply your own high poly mesh for it. Unless you like your girls in 1:10 scale, then the lowpoly mesh would do. Thinking about that, this could actually be funny in a pervert way XD
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Fri Feb 05, 2016 2:54 pm |
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burning
Rank 16
Joined: Thu Jul 31, 2014 2:29 pm Posts: 351
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riftporn wrote: @Eskarn: When I tried out character creation a couple months back I didn't get those horrible objects in the file. I was able to create an "ugly boobjob" Saiko in zbrush based on the low poly mesh and reimport that to maya. The character "worked" in game.
So unless they changed something in the resource kit, it should be possible to create characters but you need to supply your own high poly mesh for it. Unless you like your girls in 1:10 scale, then the lowpoly mesh would do. Thinking about that, this could actually be funny in a pervert way XD 
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Fri Feb 05, 2016 8:25 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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You could use the low res skin collision and edit that but it would be better to make/edit and add high res new characters that way the community gets a new model to play with
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Fri Feb 05, 2016 8:44 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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Quote: You could use the low res skin collision and edit that but it would be better to make/edit and add high res new characters that way the community gets a new model to play with Indeed, that would be nice. The fact it's low res is only 1 half of the issue with the current mesh; it's also missing any "body cavities"... Unfortunatly I suck at maya, so we got to wait for somebody who's better at it and has the time to do it.
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Fri Feb 05, 2016 10:19 pm |
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laissemoirire
Rank 16
Joined: Sat Jan 03, 2015 1:05 am Posts: 323 Location: france
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riftporn wrote: Quote: You could use the low res skin collision and edit that but it would be better to make/edit and add high res new characters that way the community gets a new model to play with Indeed, that would be nice. The fact it's low res is only 1 half of the issue with the current mesh; it's also missing any "body cavities"... Unfortunatly I suck at maya, so we got to wait for somebody who's better at it and has the time to do it. to be honest, I started something. I've been told that the skin weight binding will be a pain. In fact, for now, the real pain is the animation rendering. Everything's ok in maya, but not ingame and I don't know why. Creating/binding the mesh was obvious, animation is not -_- previews
Attachments:
File comment: Char testing -> NOT OK !!!
screenshot2.jpg [ 744.82 KiB | Viewed 27066 times ]
File comment: BVH mode to create animation -> OK (or quite ok)
screenshot1.jpg [ 783.02 KiB | Viewed 27066 times ]
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Sat Feb 06, 2016 12:34 am |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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i had a similar issue and it was that the skin bindings were not perfect so when the body moved the skin/mesh followed bones they should not have resulting in weird movements but i don't know what rig you used etc Edit does it kinda act like a spring and bob around or is it static i know its possible because i had this follow me around ingame but that's as far as i got 
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Sat Feb 06, 2016 1:22 am |
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