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[MOD] Dungeon Rape v.1.0 https://www.xmoonproductions.org/viewtopic.php?f=27&t=3918 |
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Author: | xsun [ Sat Sep 19, 2015 9:23 am ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
Mr.Red wrote: I once put Monica in chains. I broke both holes, and then decided to be creative by using weights. I shoved one in her ass and it came out of her snatch. It depends on the physics of the game. Here I am powerless. Mr.Red wrote: Next thing i know chains starts flailing around like it's a Epileptic Techno dance party. Along with Monica. I managed to get her out but chains didn't stop. I had to reload. It was nuts. I already fixed this. Generally need a lot of work to do all things correctly. For example, the old way is not working to open mouth to imitate the girls scream. I have little free time to do a mod, so that a specific release date can not name. Mr.Red wrote: Regardless - I'm looking forward to your update XD Thanks. Now by command "rape" girl crawled to the feet of the player and getting a comfortable position for all kinds rape actions. My English is bad, but I think the meaning is clear) |
Author: | xsun [ Sat Sep 19, 2015 9:25 am ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
alex88 wrote: Are you going to fix also issues with latest patch? Yes |
Author: | xsun [ Sat Sep 19, 2015 9:26 am ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
xpadmin wrote: Great work! Thanks |
Author: | STRIKER777 [ Sat Sep 19, 2015 8:17 pm ] | ||||
Post subject: | Re: [MOD] Dungeon Rape v.1.0 | ||||
Hello! Prompt please as it is possible to place 3 Sex Machine? 3 Sex machine I was able to place but I can not place it on a table near the other remote control console table stands near the wall Reshotka. Tue sample file location "XStoryPlayer 3.5\pack\pack_dungeon_ex\init\stories\dungeon\objects" file objects.dat How do I place remote from the 3 sex machine to the right of the console 2? Location Dungeon #include "init / std / base / object / object_base.dat" / * ------------------------------------------------ ------ * / machine1_objecti: MACHINE MACHINE3 Sex Machine 3 { scene_id = DUNGEON1; waypoint = "machine_wp"; pos = (-1.1,0.0, -0.1); rot = (0, -270.0); } machine1_objecti: MACHINE MACHINE2 Sex Machine 2 { scene_id = DUNGEON1; waypoint = "machine_wp"; pos = (-7.1,0.0, -0.7); rot = (0, -270.0); } remote_objecti: REMOTE2 REMOTE_M2 Control of the Sex Machine 2 { scene_id = DUNGEON1; waypoint = "table2Wp16"; pos = (1.55,0.8, -0.6); rot = (0,180,0); object = MACHINE2; } sex_objecti: PDILDO PDILDO1 { scene_id = DUNGEON1; waypoint = "dildo_wp"; } sex_objecti: PDILDO PDILDO2 { scene_id = DUNGEON1; waypoint = "dildo_wp"; } machine1_objecti: MACHINE MACHINE1 { scene_id = DUNGEON1; waypoint = "machine_wp"; } clamp_objecti: CLAMP CLAMP1 { scene_id = DUNGEON1; waypoint = "table2Wp10"; } clamp_objecti: CLAMP CLAMP2 { scene_id = DUNGEON1; waypoint = "table2Wp11"; } clamp_objecti: CLAMP CLAMP3 { scene_id = DUNGEON1; waypoint = "table2Wp12"; } clamp_objecti: CLAMP CLAMP4 { scene_id = DUNGEON1; waypoint = "table2Wp10"; pos = (-6.015,0.8, -5.35); rot = (0,0,0); } clamp_objecti: CLAMP CLAMP5 { scene_id = DUNGEON1; waypoint = "table2Wp11"; pos = (-5.88,0.8, -5.35); rot = (0,0,0); } clamp_objecti: CLAMP CLAMP6 { scene_id = DUNGEON1; waypoint = "table2Wp12"; pos = (-5.74,0.8, -5.35); rot = (0,0,0); } clamp2_objecti: CLAMP2 CLAMP21 { scene_id = DUNGEON1; waypoint = "table2Wp13"; } clamp2_objecti: CLAMP2 CLAMP22 { scene_id = DUNGEON1; waypoint = "table2Wp13"; pos = (-5.8,0.8, -5.5); rot = (0,0,0); } clamp2_objecti: CLAMP2 CLAMP23 { scene_id = DUNGEON1; waypoint = "table2Wp13"; pos = (-5.94,0.8, -5.5); rot = (0,0,0); } vibrator_objecti: VIBRATOR VIBRATOR1 { scene_id = DUNGEON1; waypoint = "table2Wp1"; } sex_objecti: PINK_DILDO PINK_DILDO1 { scene_id = DUNGEON1; waypoint = "table2Wp2"; } sex_objecti: BLACK_DILDO BLACK_DILDO1 { scene_id = DUNGEON1; waypoint = "table2Wp3"; } dyn_objecti: SPANKPAD SPANKPAD1 { scene_id = DUNGEON1; waypoint = "table2Wp4"; } dyn_objecti: SPANKWIP SPANKWIP1 { scene_id = DUNGEON1; waypoint = "table2Wp5"; } sex_objecti: FUNNEL FUNNEL1 { scene_id = DUNGEON1; waypoint = "table2Wp15"; } remote_objecti: REMOTE REMOTE1 { scene_id = DUNGEON1; waypoint = "table2Wp14"; object = DUNGEON1: PSCREEN1; } remote_objecti: REMOTE2 REMOTE21 Control of the Sex Machine 1 { scene_id = DUNGEON1; waypoint = "table2Wp16"; object = MACHINE1; } remote_objecti: REMOTE2 REMOTE22 { scene_id = DUNGEON1; waypoint = "table2Wp17"; object = CHAIN21; } clampw_objecti: CLAMPW CLAMPW1 { scene_id = DUNGEON1; waypoint = "table2Wp6"; } clampw_objecti: CLAMPW CLAMPW2 { scene_id = DUNGEON1; waypoint = "table2Wp6b"; } clampw_objecti: CLAMPW2 CLAMPW21 { scene_id = DUNGEON1; waypoint = "table2Wp7"; } clampw_objecti: CLAMPW2 CLAMPW22 { scene_id = DUNGEON1; waypoint = "table2Wp7b"; } clampw_objecti: CLAMPW3 CLAMPW31 { scene_id = DUNGEON1; waypoint = "table2Wp8"; } clampw_objecti: CLAMPW3 CLAMPW32 { scene_id = DUNGEON1; waypoint = "table2Wp8b"; } clampw_objecti: CLAMPW4 CLAMPW41 { scene_id = DUNGEON1; waypoint = "table2Wp9"; } clampw_objecti: CLAMPW4 CLAMPW42 { scene_id = DUNGEON1; waypoint = "table2Wp9b"; } dyn_objecti: CARD2 CARD1 { scene_id = DUNGEON1; waypoint = "tableWp3"; locked = false; move_lock = false; } chain2_objecti: CHAIN2 CHAIN21 { scene_id = DUNGEON1; waypoint = "chains_wp3"; waypoint2 = "chains_wp4"; } chain2_objecti: CHAIN2 CHAIN22 { scene_id = DUNGEON1; waypoint = DUNGEON1: CHAINSWP1; waypoint2 = "chains_wp4"; } remote_objecti: REMOTE2 REMOTE23 { scene_id = DUNGEON1; waypoint = "table2Wp17"; pos = (-5.3,0.8, -5.8); object = CHAIN22; } log_objecti: LOG LOG1 { } ////////////////////////////////////////// // Saiko's room (318) ////////////////////////////////////////// vibrator_objecti: VIBRATOR VIBRATOR1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.55, 0.7, 0.4); rot = (0.0, 0.0, 90.0); } sex_objecti: PINK_DILDO PINK_DILDO1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.25); rot = (0.0, 0.0, 90.0); } sex_objecti: BLACK_DILDO BLACK_DILDO1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.1); rot = (90.0, -90.0, 0.0); } dyn_objecti: SPANKPAD SPANKPAD1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, -0.08); rot = (0.0, -90.0, 0.0); } dyn_objecti: SPANKWIP SPANKWIP1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.83, 0.7, 0.25); rot = (0.0, 0.0, 0.0); } sex_objecti: FUNNEL FUNNEL1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-4.6, 2.0, 2.35); rot = (0.0, 0.0, 0.0); } clamp_objecti: CLAMP CLAMP1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.58, 0.7, 0.6); rot = (0.0, 90.0, 0.0); } clamp_objecti: CLAMP CLAMP2_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.58, 0.7, 0.55); rot = (0.0, 90.0, 0.0); } clamp_objecti: CLAMP CLAMP3_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.58, 0.7, 0.5); rot = (0.0, 90.0, 0.0); } clamp_objecti: CLAMP CLAMP4_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.42, 0.7, 0.6); rot = (0.0, 90.0, 0.0); } clamp_objecti: CLAMP CLAMP5_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.42, 0.7, 0.55); rot = (0.0, 90.0, 0.0); } clamp_objecti: CLAMP CLAMP6_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.42, 0.7, 0.5); rot = (0.0, 90.0, 0.0); } clamp2_objecti: CLAMP2 CLAMP21_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.45, 0.7, 0.2); rot = (0.0, 0.0, 0.0); } clamp2_objecti: CLAMP2 CLAMP22_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.375, 0.7, 0.2); rot = (0.0, 0.0, 0.0); } clamp2_objecti: CLAMP2 CLAMP23_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.3, 0.7, 0.2); rot = (0.0, 0.0, 0.0); } clampw_objecti: CLAMPW CLAMPW1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 1.0); } clampw_objecti: CLAMPW CLAMPW2_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 0.9); } clampw_objecti: CLAMPW2 CLAMPW21_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 1.0); } clampw_objecti: CLAMPW2 CLAMPW22_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.9); } clampw_objecti: CLAMPW3 CLAMPW31_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 0.8); } clampw_objecti: CLAMPW3 CLAMPW32_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 0.7); } clampw_objecti: CLAMPW4 CLAMPW41_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.8); } clampw_objecti: CLAMPW4 CLAMPW42_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.7); }
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Author: | xsun [ Wed Sep 23, 2015 12:34 pm ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
STRIKER777, machine1_objecti:MACHINE MACHINE2 { scene_id = DUNGEON1; pos = (-4.015,0.0,-0.75); rot = (0,90,0); height[0] = 0.66; angle[0] = 0.00; height[1] = 0.46; angle[1] = 0.00; pose_id = 0; } machine1_objecti:MACHINE MACHINE3 { scene_id = DUNGEON1; pos = (-0.515,0.0,-0.75); rot = (0,-90,0); height[0] = 0.66; angle[0] = 0.00; height[1] = 0.46; angle[1] = 0.00; pose_id = 0; } remote_objecti:REMOTE2 REMOTE21 { scene_id = DUNGEON1; object = MACHINE2; pos = (-4.515,0.0,-1.25); rot = (0,90,0); } remote_objecti:REMOTE2 REMOTE23 { scene_id = DUNGEON1; object = MACHINE3; pos = (-0.515,0.0,-1.25); rot = (0,90,0); } remote_objecti:REMOTE2 REMOTE22 { scene_id = DUNGEON1; waypoint = "table2Wp17"; object = CHAIN21; } |
Author: | xsun [ Thu Sep 24, 2015 4:57 am ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
Who can make gag ring? For example, it would be cool to make a menu selection model Gag ring. Body: Monica/Monica Futa/Monica Red/Monica Gag ring. |
Author: | tomahawk308 [ Thu Sep 24, 2015 9:24 am ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
@xsun agree would be cool |
Author: | alex88 [ Thu Oct 01, 2015 12:12 pm ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
@xsun, any eta on this? |
Author: | xsun [ Thu Oct 01, 2015 6:39 pm ] | ||||
Post subject: | Re: [MOD] Dungeon Rape v.1.0 | ||||
Face rape in cage by fuck machine/penis. Possible to raise a stave very high for access to the girl. Implemented by command "get in the cage".
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Author: | tomahawk308 [ Thu Oct 01, 2015 9:06 pm ] |
Post subject: | Re: [MOD] Dungeon Rape v.1.0 |
@xsun nice |
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