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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@eskarn nice
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Wed Nov 18, 2015 11:46 am |
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Nautica
Rank 16
Joined: Sat Aug 23, 2014 12:47 am Posts: 345
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aacewin wrote: Honestly I think the ability to use custom models will be what makes this game explode. Everyone has there idea of the perfect woman and if that idea of perfection can be inserted into a game with this much potential we will see the forums become very very active. Again just mho. I will continue to monitor this thread with high hopes! 100% agree, I'm one of those weirdos that spend hours just making custom characters when i find a game that allows it. Spent a few 1000 hours too many playing with DAZ studio over the years, old habbits die hard.
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Wed Nov 18, 2015 10:50 pm |
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Blurp
Rank 2
Joined: Fri Dec 04, 2015 7:05 pm Posts: 3
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I'm really surprised the developers haven't focused on making custom models a reality. In my opinion this is WAY more important than creating new stories/updates. Having a library of user created models would breathe new life into this game.
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Fri Dec 04, 2015 7:07 pm |
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bartux
Rank 15
Joined: Sat Sep 14, 2013 10:43 pm Posts: 216
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Blurp wrote: I'm really surprised the developers haven't focused on making custom models a reality. In my opinion this is WAY more important than creating new stories/updates. Having a library of user created models would breathe new life into this game. it will be available in v4.0. if you read the forum you will find out why
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Fri Dec 04, 2015 10:19 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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Its not an easy thing to learn how to do but getting a custom NPC into the game is easy once you know how http://wiki.xmoonproductions.org/index.php?title=Tutorial_for_adding_charactersMy story is gonna be filled with them
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Sat Dec 05, 2015 2:51 am |
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BubbaGump
Rank 12
Joined: Sun Oct 05, 2014 11:34 am Posts: 82
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The problem I have with the current pipeline is the dependency upon an Autodesk product. I won't use any Autodesk products even if free. The company has draconian license enforcement policies.
I am hoping for the model pipeline to be FBX based. Preferably with examples in Blender 3D. I use Blender 3D for my UE4 models and it works great.
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Sat Dec 05, 2015 3:41 am |
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Blurp
Rank 2
Joined: Fri Dec 04, 2015 7:05 pm Posts: 3
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I have quite a bit of experience using maya, and would be happy to spend the time porting models. The problem is I wasted a lot of time a few months ago trying to get this to work only to find out the tutorials were incomplete. I'm a bit skeptical that this has been worked out since I have yet to see a screenshot of a custom model imported into the game in an interactive state (i.e. entirely replacing a default model).
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Sat Dec 05, 2015 4:42 am |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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Iv gotten that model into my scene and got her to walk around and follow me only problem is she was floating in the air This was just a quick test to see if i could get it in the game easily
Ill update the tutorial and add in how to do the skin collisions so fluids work and how to get them into a scene(standing on the ground not floating)
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Sat Dec 05, 2015 5:09 am |
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ShadyGuy
Rank 1
Joined: Sat Jan 02, 2016 7:40 pm Posts: 1
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So... anything new? 
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Sat Jan 02, 2016 7:51 pm |
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