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[STORY] Esk_Abduction 10/5/15
https://www.xmoonproductions.org/viewtopic.php?f=27&t=3710
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Author:  Inquisitor [ Fri Mar 06, 2015 7:30 am ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

Thanks for part two! :D I look forward to playing it later. :P

Author:  burning [ Fri Mar 06, 2015 9:01 am ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

Are you going to connect these?

Author:  Eskarn [ Fri Mar 06, 2015 11:09 am ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

burning wrote:
Are you going to connect these?

They are currently connected in storyline atleast

Author:  Stoppinby [ Fri Mar 06, 2015 11:24 am ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

Love your work :D

Author:  T0mcat [ Fri Mar 06, 2015 2:25 pm ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

Part 2 is nice again :)

I was a bit disappointed, that Monica (or Monika?) lost her urge to suck dick between part 1 and 2 :(

And she seemed reluctant to go and lead after I removed her dress. Had reload a couple of times to make it happen.

She also travels very close to the edge of the passages quite often. Not sure if that is something you can influence, though.
And it seems the problem with wall textures flickering in and out when looking downwards still persists.

Maybe you could add some more clues which way to take to the interesting spots of those levels? Colourmarking maybe? Or put up some props - flowerpots? - to follow? With Monica/Monika always slowly jogging behind you, stopping, turning, re-orientating and jogging again it takes quite a while to find the "important spots" and as the passages are looking all the same, this jogging part isn't that interesting ;)
So seeing where one has to go would be helpfull, IMHO.

Nonetheless very nice stuff you've made there :)

Author:  burning [ Fri Mar 06, 2015 4:29 pm ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

Eskarn wrote:
burning wrote:
Are you going to connect these?

They are currently connected in storyline atleast


Well, part 2 replaced part 1. Would be nice if that didn't happen.

Author:  Eskarn [ Sat Mar 07, 2015 12:18 am ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

burning wrote:
Eskarn wrote:
burning wrote:
Are you going to connect these?

They are currently connected in storyline atleast


Well, part 2 replaced part 1. Would be nice if that didn't happen.



Ah that would be because i forgot to change the start point back to SPACESHIP1

Change init\story\player\init.dat

scene_id = SPACESHIP2;
to
scene_id = SPACESHIP1;

and you can play the whole story
That was so i could test it without doing the whole story everytime
T0mcat wrote:
Part 2 is nice again :)

I was a bit disappointed, that Monica (or Monika?) lost her urge to suck dick between part 1 and 2 :(

And she seemed reluctant to go and lead after I removed her dress. Had reload a couple of times to make it happen.

She also travels very close to the edge of the passages quite often. Not sure if that is something you can influence, though.
And it seems the problem with wall textures flickering in and out when looking downwards still persists.

Maybe you could add some more clues which way to take to the interesting spots of those levels? Colourmarking maybe? Or put up some props - flowerpots? - to follow? With Monica/Monika always slowly jogging behind you, stopping, turning, re-orientating and jogging again it takes quite a while to find the "important spots" and as the passages are looking all the same, this jogging part isn't that interesting ;)
So seeing where one has to go would be helpfull, IMHO.

Nonetheless very nice stuff you've made there :)


I re added her suck ability's and she will now go to the correct waypoints most of the time
(sometimes she loses the waypoints and gets confused)

And she follows you using a waypoint system so she will walk to where you were when she was told to walk, stops then walks to where you were again.
so best way is just to walk through the place she will catch up
(she gets lost on waypoints if they are too far away but wont get lost on the player)

FIXED the flickering walls
Part three will have better level design.

There was ment to be guards paroling around but each one dropped about 20fps so i removed them but you can add them back in
instructions on that are in the walkthrough

I will wait till i have finished part three before i re upload it with the fixes

Author:  Unualtu [ Fri Mar 13, 2015 3:37 pm ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

it does not work for me.

When i try to start the story, the game crashes. Other mods works fine.

Trace.txt:
ERROR: Verify failed in file '.\app\story\cl_app_story_func.cpp', line 277: Error

Author:  xpadmin [ Mon Mar 16, 2015 12:56 pm ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

@Unualtu

Please delete the modding pack save files. When a pack changes the save files are sometimes corrupted.

Let me know if that solves it.

=========================

For pack makers to avoid this, update the version in the story descriptor. This will prevent save files getting corrupted.

Author:  Someguy01 [ Mon Mar 16, 2015 2:43 pm ]
Post subject:  Re: [STORY] Esk_Abduction 28/2/15

Oddly enough, just tried this one as well and got the same error

Trace.txt:
ERROR: Verify failed in file '.\app\story\cl_app_story_func.cpp', line 277: Error

So far only this mod and dungeon_ex have given me any issues.

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