BlackTie wrote:
Hello,
What is the use of the pack compatible zip and where should I place it?
Thanks
be ready to cry :p
First : I'm sorry, I'll be quick because I have many things to finish. search the forum, some answers are here, if you fail, I 'll try to help better.
For pack use (can be the original game), you have to :
- Unpack a pack using filemaker.
- replace Or add an existing cloth somewhere in the .dat(s) file(s).
for searching where to put things, I recommand using notepad++
open the root of unpacked pack folder in your explorer, search for *.dat
Select ALL files, drop them in an opened notepad++, (wait 20sec to load everything)
now you can use notepad++ to "search in all opened documents", try "cloth_item", "cloth_elem" and "cloth_tex"
those are the must be changed / added values
cloth_item[
xx] is where you state what file is used as cloth -> the .obj file
cloth_elem[+] is what state file is used depending on some game parameters (standing, kneeling) -> use the .dat file here
cloth_tex[
xx is the line for the object texture, cloth_tex[0] = "#" means "use default texture", anything else specify which specifical texture to use.
file path always start at pack root ... so they should look like "/scenes/textures/cloth/lmr_croptop_01_01_png.dds"
the folder I use in the zip is where you should unzip them (after the first folder (in the zip))
after seeing your first unpacked file, you should understand the folder hierarchy.
ps : [
xx] in cloth[
xx] is an index. first index start at 0, all items MUST be incremented by ONE.
no "holes" in number.
- if you want to replace monica dress, replace cloth_item[0], cloth_tex[0] ... 0 should be the dress...
- if you want to add her my custom bra, you have to add an item.
monica should have only 2 cloth, dress and panties. so cloth[0] cloth[1], you have to add a cloth_item[2] everywhere...
now you're lost

I'll come back with a working example later today or tomorrow.