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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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nice looking forward 
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Sat Jun 06, 2015 8:57 am |
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JoeStIdes
Rank 10
Joined: Tue May 19, 2015 11:08 pm Posts: 64
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Has anyone else tried this? I'm still stuck, Can't dress the model. can't address the collisions, can only put her into position, I can't "interact" with her.
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Tue Jun 16, 2015 5:55 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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Tue Jun 16, 2015 8:38 pm |
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JoeStIdes
Rank 10
Joined: Tue May 19, 2015 11:08 pm Posts: 64
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Yes, using saiko's dress. I get it all sized up in maya using her as the model, and when i get into the test mode, she starts off lying down with the dress hanging in the air, then she pops up with her arms out, and then her arms fall slowly to her side. If I "grab" at the dress it crumples up and just hangs like a dish rag from the pointer. annoying.
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Wed Jun 17, 2015 12:56 am |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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maybe some more experimenting  looking forward 
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Sat Jun 20, 2015 2:27 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@joestldes the tutorial goes just so far to manipulate the body bring in the ingame the animation and physics comes with new tutorials after 3.1 release  . could you make new nice body in maya of that example or can change that with other model for example lilith 3d modell  ? viewtopic.php?f=22&t=3329
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Mon Jul 06, 2015 1:40 pm |
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JoeStIdes
Rank 10
Joined: Tue May 19, 2015 11:08 pm Posts: 64
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Possibly. I'm not very good at the recreation process. I can only assume that it is possible to take another model, import it, rig it, and then compile it. Currently we are stuck without knowing how to even get the collision working for the sample model.
I was hoping someone would succeed where I came up short. Still no idea how to make her fully interactive.
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Tue Jul 07, 2015 1:17 am |
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Nautica
Rank 16
Joined: Sat Aug 23, 2014 12:47 am Posts: 345
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JoeStIdes wrote: Possibly. I'm not very good at the recreation process. I can only assume that it is possible to take another model, import it, rig it, and then compile it. Currently we are stuck without knowing how to even get the collision working for the sample model.
I was hoping someone would succeed where I came up short. Still no idea how to make her fully interactive. If you were to upload your modified version of saikos party here, i'm sure someone with a bit more coding knowledge would be able to finish it. Modderman would be the first person i'd ask. Guy is pretty amazing at this kind of stuff. He likely already figured it out in his game lol.
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Fri Jul 10, 2015 4:01 am |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@joestldes could you bring the lilith model in the game or that character maybe too  ? viewtopic.php?f=22&t=2802ps i meant (new nice body) a skinny version, big ass version, fat version of tutorial character 
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Fri Jul 10, 2015 7:01 pm |
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JoeStIdes
Rank 10
Joined: Tue May 19, 2015 11:08 pm Posts: 64
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I'm going to try this again for 3.5, maybe try and build it from scratch. The collision Iinfo seems to be in the body.ini, but doesn't seem to work. Lots of learning to do on my part. I have to dive deeper into Maya to see if I can manipulate the model, but as of right now it is outside of my wheelhouse. Eventually I want to see if I can port a figure from Daz, though I'm not sure of the user rights implications for actual use in the game.
Help would be greatly appreciated.
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Mon Jul 13, 2015 7:07 pm |
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