View unanswered posts | View active topics It is currently Fri May 02, 2025 12:56 pm



Reply to topic  [ 428 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 43  Next
 [MOD PACK] Dungeon Ex 1.2.1 07.03.2016 
Author Message
Rank 11
Rank 11
User avatar

Joined: Fri Aug 07, 2015 6:35 pm
Posts: 69
thank you very much Munky ;)


Thu Aug 13, 2015 2:34 pm
Profile
Rank 2
Rank 2

Joined: Wed May 13, 2015 12:56 pm
Posts: 4
about the St Andrews cross in cellar... I have just about given up on this thing.. Tried just about everything to get Monica hooked up. Tried the suggestion of knocking it on the floor but it just lands face down. Would be nice to have a “raise your arms command” similar to the “use chains” command. The cross is a very nice addition, but right now, very useless.. I was thinking of trying to modify the “use chains” command, but don’t even know where to start, might need to wait for the “experts”… Oh well, I will continue to play with the other toys… Thanks to all you modifiers out there for adding superior options. I wish I had the know how to help out… Keep up the good work
Mikey..


Fri Aug 14, 2015 3:14 pm
Profile
Rank 14
Rank 14

Joined: Thu Aug 14, 2014 7:23 pm
Posts: 156
Location: #0BADF00D - #FEED1337
mikey8it wrote:
about the St Andrews cross in cellar... I have just about given up on this thing.. Tried just about everything to get Monica hooked up. Tried the suggestion of knocking it on the floor but it just lands face down. Would be nice to have a “raise your arms command” similar to the “use chains” command. The cross is a very nice addition, but right now, very useless.. I was thinking of trying to modify the “use chains” command, but don’t even know where to start, might need to wait for the “experts”… Oh well, I will continue to play with the other toys… Thanks to all you modifiers out there for adding superior options. I wish I had the know how to help out… Keep up the good work
Mikey..


I am going to refactor the cross as soon as the new chains are in resource pack. I also will add a setup pose to it, like its done with the chains. The current scene and cross are more or less a prove of concept.

There are easy ways to put her on the cross. One is to bring the cross in horizontal position. Tell the girl to come over. Then tell her to relax. Pick her up at the stomach and pull her upwards positioning her with the stomach at the big ring. close the big ring. Now everything should work out fine.

I have added a small video showing an easy way to do so...
Attachment:
CrossTut.zip [6.8 MiB]
Downloaded 1157 times


Sat Aug 15, 2015 12:15 pm
Profile
Rank 1
Rank 1

Joined: Tue Jul 07, 2015 9:27 pm
Posts: 1
What are the new team?


Sat Aug 15, 2015 6:46 pm
Profile
Rank 2
Rank 2

Joined: Wed May 13, 2015 12:56 pm
Posts: 4
YIPPPEEEEEEEEE!!!!!!! Thank-you very much.... I will try that out.... Looking forward to your additions.... Have a super great day !!!
Mikey..


Sat Aug 15, 2015 7:41 pm
Profile
Rank 9
Rank 9
User avatar

Joined: Thu Aug 20, 2015 9:40 pm
Posts: 48
You know cross should be automatic. It could (spoken with 0 know-how) use parts from chains machine for the movement (to go from vertical to horisontal) and fixing cuffs from chains in place could work instead of those weird things. I mean when i finally got her up on the cross she just keep slipping out of them.

Lay on cross command maybe? =)

In any case thanks for such a great pack again =)


Thu Aug 27, 2015 3:26 am
Profile
Rank 8
Rank 8

Joined: Mon Aug 10, 2015 12:28 pm
Posts: 40
Someone having problems with the latest dx11 patch? The game just crashes


Sun Sep 13, 2015 12:29 am
Profile
Rank 10
Rank 10
User avatar

Joined: Tue Sep 01, 2015 7:56 am
Posts: 60
Any reason why this hasn't been combined with the party dungeon mod? It seems to be missing some choice things like changing the penis, and the additional models are nice. Nice mod overall here, yet I feel like I switch between them for different things and don't have a complete experience that would otherwise be achieved by combining them. Not bitching here, just wondering. Thanks for the effort.


Tue Sep 15, 2015 1:40 am
Profile
Rank 4
Rank 4

Joined: Wed Apr 10, 2013 8:41 pm
Posts: 12
Very Nice. Thanks


Sun Sep 20, 2015 10:45 am
Profile
Rank 12
Rank 12

Joined: Fri Dec 12, 2014 12:57 pm
Posts: 90
Hello! Prompt please as it is possible to place 3 Sex Machine? 3 Sex machine I was able to place but I can not place it on a table near the other remote control console table stands near the wall Reshotka.
Tue sample file location "XStoryPlayer 3.5\pack\pack_dungeon_ex\init\stories\dungeon\objects" file objects.dat

How do I place remote from the 3 sex machine to the right of the console 2? Location Dungeon



#include "init / std / base / object / object_base.dat"


/ * ------------------------------------------------ ------ * /

machine1_objecti: MACHINE MACHINE3 Sex Machine 3
{
scene_id = DUNGEON1;
waypoint = "machine_wp";
pos = (-1.1,0.0, -0.1);
rot = (0, -270.0);
}



machine1_objecti: MACHINE MACHINE2 Sex Machine 2
{
scene_id = DUNGEON1;
waypoint = "machine_wp";
pos = (-7.1,0.0, -0.7);
rot = (0, -270.0);
}

remote_objecti: REMOTE2 REMOTE_M2 Control of the Sex Machine 2
{
scene_id = DUNGEON1;
waypoint = "table2Wp16";
pos = (1.55,0.8, -0.6);
rot = (0,180,0);

object = MACHINE2;
}


sex_objecti: PDILDO PDILDO1
{
scene_id = DUNGEON1;
waypoint = "dildo_wp";
}

sex_objecti: PDILDO PDILDO2
{
scene_id = DUNGEON1;
waypoint = "dildo_wp";
}

machine1_objecti: MACHINE MACHINE1
{
scene_id = DUNGEON1;
waypoint = "machine_wp";
}

clamp_objecti: CLAMP CLAMP1
{
scene_id = DUNGEON1;
waypoint = "table2Wp10";
}

clamp_objecti: CLAMP CLAMP2
{
scene_id = DUNGEON1;
waypoint = "table2Wp11";
}

clamp_objecti: CLAMP CLAMP3
{
scene_id = DUNGEON1;
waypoint = "table2Wp12";
}

clamp_objecti: CLAMP CLAMP4
{
scene_id = DUNGEON1;
waypoint = "table2Wp10";
pos = (-6.015,0.8, -5.35);
rot = (0,0,0);
}

clamp_objecti: CLAMP CLAMP5
{
scene_id = DUNGEON1;
waypoint = "table2Wp11";
pos = (-5.88,0.8, -5.35);
rot = (0,0,0);
}

clamp_objecti: CLAMP CLAMP6
{
scene_id = DUNGEON1;
waypoint = "table2Wp12";
pos = (-5.74,0.8, -5.35);
rot = (0,0,0);
}

clamp2_objecti: CLAMP2 CLAMP21
{
scene_id = DUNGEON1;
waypoint = "table2Wp13";
}

clamp2_objecti: CLAMP2 CLAMP22
{
scene_id = DUNGEON1;
waypoint = "table2Wp13";
pos = (-5.8,0.8, -5.5);
rot = (0,0,0);
}

clamp2_objecti: CLAMP2 CLAMP23
{
scene_id = DUNGEON1;
waypoint = "table2Wp13";
pos = (-5.94,0.8, -5.5);
rot = (0,0,0);
}

vibrator_objecti: VIBRATOR VIBRATOR1
{
scene_id = DUNGEON1;
waypoint = "table2Wp1";
}

sex_objecti: PINK_DILDO PINK_DILDO1
{
scene_id = DUNGEON1;
waypoint = "table2Wp2";
}

sex_objecti: BLACK_DILDO BLACK_DILDO1
{
scene_id = DUNGEON1;
waypoint = "table2Wp3";
}

dyn_objecti: SPANKPAD SPANKPAD1
{
scene_id = DUNGEON1;
waypoint = "table2Wp4";
}

dyn_objecti: SPANKWIP SPANKWIP1
{
scene_id = DUNGEON1;
waypoint = "table2Wp5";
}

sex_objecti: FUNNEL FUNNEL1
{
scene_id = DUNGEON1;
waypoint = "table2Wp15";
}

remote_objecti: REMOTE REMOTE1
{
scene_id = DUNGEON1;
waypoint = "table2Wp14";

object = DUNGEON1: PSCREEN1;
}

remote_objecti: REMOTE2 REMOTE21 Control of the Sex Machine 1
{
scene_id = DUNGEON1;
waypoint = "table2Wp16";

object = MACHINE1;
}

remote_objecti: REMOTE2 REMOTE22
{
scene_id = DUNGEON1;
waypoint = "table2Wp17";

object = CHAIN21;
}

clampw_objecti: CLAMPW CLAMPW1
{
scene_id = DUNGEON1;
waypoint = "table2Wp6";
}

clampw_objecti: CLAMPW CLAMPW2
{
scene_id = DUNGEON1;
waypoint = "table2Wp6b";
}

clampw_objecti: CLAMPW2 CLAMPW21
{
scene_id = DUNGEON1;
waypoint = "table2Wp7";
}

clampw_objecti: CLAMPW2 CLAMPW22
{
scene_id = DUNGEON1;
waypoint = "table2Wp7b";
}

clampw_objecti: CLAMPW3 CLAMPW31
{
scene_id = DUNGEON1;
waypoint = "table2Wp8";
}

clampw_objecti: CLAMPW3 CLAMPW32
{
scene_id = DUNGEON1;
waypoint = "table2Wp8b";
}

clampw_objecti: CLAMPW4 CLAMPW41
{
scene_id = DUNGEON1;
waypoint = "table2Wp9";
}

clampw_objecti: CLAMPW4 CLAMPW42
{
scene_id = DUNGEON1;
waypoint = "table2Wp9b";
}

dyn_objecti: CARD2 CARD1
{
scene_id = DUNGEON1;
waypoint = "tableWp3";

locked = false;
move_lock = false;
}

chain2_objecti: CHAIN2 CHAIN21
{
scene_id = DUNGEON1;
waypoint = "chains_wp3";
waypoint2 = "chains_wp4";
}

chain2_objecti: CHAIN2 CHAIN22
{
scene_id = DUNGEON1;
waypoint = DUNGEON1: CHAINSWP1;
waypoint2 = "chains_wp4";
}

remote_objecti: REMOTE2 REMOTE23
{
scene_id = DUNGEON1;
waypoint = "table2Wp17";
pos = (-5.3,0.8, -5.8);

object = CHAIN22;
}

log_objecti: LOG LOG1
{
}


//////////////////////////////////////////
// Saiko's room (318)
//////////////////////////////////////////

vibrator_objecti: VIBRATOR VIBRATOR1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.55, 0.7, 0.4);
rot = (0.0, 0.0, 90.0);
}

sex_objecti: PINK_DILDO PINK_DILDO1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.25);
rot = (0.0, 0.0, 90.0);
}

sex_objecti: BLACK_DILDO BLACK_DILDO1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.1);
rot = (90.0, -90.0, 0.0);
}

dyn_objecti: SPANKPAD SPANKPAD1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, -0.08);
rot = (0.0, -90.0, 0.0);
}

dyn_objecti: SPANKWIP SPANKWIP1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.83, 0.7, 0.25);
rot = (0.0, 0.0, 0.0);
}

sex_objecti: FUNNEL FUNNEL1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-4.6, 2.0, 2.35);
rot = (0.0, 0.0, 0.0);
}

clamp_objecti: CLAMP CLAMP1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.58, 0.7, 0.6);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP2_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.58, 0.7, 0.55);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP3_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.58, 0.7, 0.5);
rot = (0.0, 90.0, 0.0);
}

clamp_objecti: CLAMP CLAMP4_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.42, 0.7, 0.6);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP5_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.42, 0.7, 0.55);
rot = (0.0, 90.0, 0.0);
}


clamp_objecti: CLAMP CLAMP6_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.42, 0.7, 0.5);
rot = (0.0, 90.0, 0.0);
}


clamp2_objecti: CLAMP2 CLAMP21_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.45, 0.7, 0.2);
rot = (0.0, 0.0, 0.0);
}

clamp2_objecti: CLAMP2 CLAMP22_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.375, 0.7, 0.2);
rot = (0.0, 0.0, 0.0);
}

clamp2_objecti: CLAMP2 CLAMP23_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.3, 0.7, 0.2);
rot = (0.0, 0.0, 0.0);
}

clampw_objecti: CLAMPW CLAMPW1_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 1.0);
}

clampw_objecti: CLAMPW CLAMPW2_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 0.9);
}

clampw_objecti: CLAMPW2 CLAMPW21_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 1.0);
}

clampw_objecti: CLAMPW2 CLAMPW22_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.9);
}

clampw_objecti: CLAMPW3 CLAMPW31_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 0.8);
}

clampw_objecti: CLAMPW3 CLAMPW32_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.4, 0.7, 0.7);
}

clampw_objecti: CLAMPW4 CLAMPW41_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.8);
}

clampw_objecti: CLAMPW4 CLAMPW42_2
{
scene_id = ROOM3B;
waypoint = "waypoint3";
pos = (-5.5, 0.7, 0.7);
}


Attachments:
screenshot1.jpg
screenshot1.jpg [ 649.74 KiB | Viewed 17928 times ]
screenshot3.jpg
screenshot3.jpg [ 1.34 MiB | Viewed 17928 times ]
Sun Sep 20, 2015 2:27 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 428 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 43  Next

Who is online

Users browsing this forum: No registered users and 57 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.