STRIKER777
Rank 12
Joined: Fri Dec 12, 2014 12:57 pm Posts: 90
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Hello! Prompt please as it is possible to place 3 Sex Machine? 3 Sex machine I was able to place but I can not place it on a table near the other remote control console table stands near the wall Reshotka. Tue sample file location "XStoryPlayer 3.5\pack\pack_dungeon_ex\init\stories\dungeon\objects" file objects.dat
How do I place remote from the 3 sex machine to the right of the console 2? Location Dungeon
#include "init / std / base / object / object_base.dat"
/ * ------------------------------------------------ ------ * /
machine1_objecti: MACHINE MACHINE3 Sex Machine 3 { scene_id = DUNGEON1; waypoint = "machine_wp"; pos = (-1.1,0.0, -0.1); rot = (0, -270.0); }
machine1_objecti: MACHINE MACHINE2 Sex Machine 2 { scene_id = DUNGEON1; waypoint = "machine_wp"; pos = (-7.1,0.0, -0.7); rot = (0, -270.0); }
remote_objecti: REMOTE2 REMOTE_M2 Control of the Sex Machine 2 { scene_id = DUNGEON1; waypoint = "table2Wp16"; pos = (1.55,0.8, -0.6); rot = (0,180,0); object = MACHINE2; }
sex_objecti: PDILDO PDILDO1 { scene_id = DUNGEON1; waypoint = "dildo_wp"; }
sex_objecti: PDILDO PDILDO2 { scene_id = DUNGEON1; waypoint = "dildo_wp"; }
machine1_objecti: MACHINE MACHINE1 { scene_id = DUNGEON1; waypoint = "machine_wp"; }
clamp_objecti: CLAMP CLAMP1 { scene_id = DUNGEON1; waypoint = "table2Wp10"; }
clamp_objecti: CLAMP CLAMP2 { scene_id = DUNGEON1; waypoint = "table2Wp11"; }
clamp_objecti: CLAMP CLAMP3 { scene_id = DUNGEON1; waypoint = "table2Wp12"; }
clamp_objecti: CLAMP CLAMP4 { scene_id = DUNGEON1; waypoint = "table2Wp10"; pos = (-6.015,0.8, -5.35); rot = (0,0,0); }
clamp_objecti: CLAMP CLAMP5 { scene_id = DUNGEON1; waypoint = "table2Wp11"; pos = (-5.88,0.8, -5.35); rot = (0,0,0); }
clamp_objecti: CLAMP CLAMP6 { scene_id = DUNGEON1; waypoint = "table2Wp12"; pos = (-5.74,0.8, -5.35); rot = (0,0,0); }
clamp2_objecti: CLAMP2 CLAMP21 { scene_id = DUNGEON1; waypoint = "table2Wp13"; }
clamp2_objecti: CLAMP2 CLAMP22 { scene_id = DUNGEON1; waypoint = "table2Wp13"; pos = (-5.8,0.8, -5.5); rot = (0,0,0); }
clamp2_objecti: CLAMP2 CLAMP23 { scene_id = DUNGEON1; waypoint = "table2Wp13"; pos = (-5.94,0.8, -5.5); rot = (0,0,0); }
vibrator_objecti: VIBRATOR VIBRATOR1 { scene_id = DUNGEON1; waypoint = "table2Wp1"; }
sex_objecti: PINK_DILDO PINK_DILDO1 { scene_id = DUNGEON1; waypoint = "table2Wp2"; }
sex_objecti: BLACK_DILDO BLACK_DILDO1 { scene_id = DUNGEON1; waypoint = "table2Wp3"; }
dyn_objecti: SPANKPAD SPANKPAD1 { scene_id = DUNGEON1; waypoint = "table2Wp4"; }
dyn_objecti: SPANKWIP SPANKWIP1 { scene_id = DUNGEON1; waypoint = "table2Wp5"; }
sex_objecti: FUNNEL FUNNEL1 { scene_id = DUNGEON1; waypoint = "table2Wp15"; }
remote_objecti: REMOTE REMOTE1 { scene_id = DUNGEON1; waypoint = "table2Wp14"; object = DUNGEON1: PSCREEN1; }
remote_objecti: REMOTE2 REMOTE21 Control of the Sex Machine 1 { scene_id = DUNGEON1; waypoint = "table2Wp16"; object = MACHINE1; }
remote_objecti: REMOTE2 REMOTE22 { scene_id = DUNGEON1; waypoint = "table2Wp17"; object = CHAIN21; }
clampw_objecti: CLAMPW CLAMPW1 { scene_id = DUNGEON1; waypoint = "table2Wp6"; }
clampw_objecti: CLAMPW CLAMPW2 { scene_id = DUNGEON1; waypoint = "table2Wp6b"; }
clampw_objecti: CLAMPW2 CLAMPW21 { scene_id = DUNGEON1; waypoint = "table2Wp7"; }
clampw_objecti: CLAMPW2 CLAMPW22 { scene_id = DUNGEON1; waypoint = "table2Wp7b"; }
clampw_objecti: CLAMPW3 CLAMPW31 { scene_id = DUNGEON1; waypoint = "table2Wp8"; }
clampw_objecti: CLAMPW3 CLAMPW32 { scene_id = DUNGEON1; waypoint = "table2Wp8b"; }
clampw_objecti: CLAMPW4 CLAMPW41 { scene_id = DUNGEON1; waypoint = "table2Wp9"; }
clampw_objecti: CLAMPW4 CLAMPW42 { scene_id = DUNGEON1; waypoint = "table2Wp9b"; }
dyn_objecti: CARD2 CARD1 { scene_id = DUNGEON1; waypoint = "tableWp3"; locked = false; move_lock = false; }
chain2_objecti: CHAIN2 CHAIN21 { scene_id = DUNGEON1; waypoint = "chains_wp3"; waypoint2 = "chains_wp4"; }
chain2_objecti: CHAIN2 CHAIN22 { scene_id = DUNGEON1; waypoint = DUNGEON1: CHAINSWP1; waypoint2 = "chains_wp4"; }
remote_objecti: REMOTE2 REMOTE23 { scene_id = DUNGEON1; waypoint = "table2Wp17"; pos = (-5.3,0.8, -5.8); object = CHAIN22; }
log_objecti: LOG LOG1 { }
////////////////////////////////////////// // Saiko's room (318) //////////////////////////////////////////
vibrator_objecti: VIBRATOR VIBRATOR1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.55, 0.7, 0.4); rot = (0.0, 0.0, 90.0); }
sex_objecti: PINK_DILDO PINK_DILDO1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.25); rot = (0.0, 0.0, 90.0); }
sex_objecti: BLACK_DILDO BLACK_DILDO1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.1); rot = (90.0, -90.0, 0.0); }
dyn_objecti: SPANKPAD SPANKPAD1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, -0.08); rot = (0.0, -90.0, 0.0); }
dyn_objecti: SPANKWIP SPANKWIP1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.83, 0.7, 0.25); rot = (0.0, 0.0, 0.0); }
sex_objecti: FUNNEL FUNNEL1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-4.6, 2.0, 2.35); rot = (0.0, 0.0, 0.0); }
clamp_objecti: CLAMP CLAMP1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.58, 0.7, 0.6); rot = (0.0, 90.0, 0.0); }
clamp_objecti: CLAMP CLAMP2_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.58, 0.7, 0.55); rot = (0.0, 90.0, 0.0); }
clamp_objecti: CLAMP CLAMP3_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.58, 0.7, 0.5); rot = (0.0, 90.0, 0.0); }
clamp_objecti: CLAMP CLAMP4_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.42, 0.7, 0.6); rot = (0.0, 90.0, 0.0); }
clamp_objecti: CLAMP CLAMP5_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.42, 0.7, 0.55); rot = (0.0, 90.0, 0.0); }
clamp_objecti: CLAMP CLAMP6_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.42, 0.7, 0.5); rot = (0.0, 90.0, 0.0); }
clamp2_objecti: CLAMP2 CLAMP21_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.45, 0.7, 0.2); rot = (0.0, 0.0, 0.0); }
clamp2_objecti: CLAMP2 CLAMP22_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.375, 0.7, 0.2); rot = (0.0, 0.0, 0.0); }
clamp2_objecti: CLAMP2 CLAMP23_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.3, 0.7, 0.2); rot = (0.0, 0.0, 0.0); }
clampw_objecti: CLAMPW CLAMPW1_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 1.0); }
clampw_objecti: CLAMPW CLAMPW2_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 0.9); }
clampw_objecti: CLAMPW2 CLAMPW21_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 1.0); }
clampw_objecti: CLAMPW2 CLAMPW22_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.9); }
clampw_objecti: CLAMPW3 CLAMPW31_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 0.8); }
clampw_objecti: CLAMPW3 CLAMPW32_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.4, 0.7, 0.7); }
clampw_objecti: CLAMPW4 CLAMPW41_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.8); }
clampw_objecti: CLAMPW4 CLAMPW42_2 { scene_id = ROOM3B; waypoint = "waypoint3"; pos = (-5.5, 0.7, 0.7); }
Attachments:
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