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byyilmaz
Rank 2
Joined: Sun Jan 10, 2016 12:39 am Posts: 4
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hey I have a problem about unpack dungeon . when I press run on filemaker it says :name is invalid in file bla\filemaker\start.ini' at line 1 help
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Sun Jan 10, 2016 12:42 am |
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skidrow
Rank 17
Joined: Fri Nov 21, 2014 10:37 pm Posts: 544
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What you can change in start.ini is: unpack = true; false can you change it to but pointless to do
file = "[RUNTIME]pack/pack_dungeon.bin"; here you change with bin file to unpack, so if you want Christmas you instead write "[RUNTIME]pack/pack_christmas.bin" and remember ; should be at the end outpath = "[RUNTIME]pack/"; and here if you want it in a other directory like temp or what ever, "[RUNTIME]pack/temp";
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Sun Jan 10, 2016 10:16 am |
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linoleum84
Rank 11
Joined: Fri Aug 07, 2015 6:35 pm Posts: 69
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linoleum84 wrote: Is it normal to have only these files in filemaker folder ? is it possible to have an anwser please? filemaker is not working by my side, it says there are missing files ...
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Wed Jan 13, 2016 2:26 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@linoleum84 i have 5 files (sounds, filemaker, fm_log, fm_trace, start.ini)
ps does it show which files missing
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Wed Jan 13, 2016 5:51 pm |
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skidrow
Rank 17
Joined: Fri Nov 21, 2014 10:37 pm Posts: 544
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Ok take it step by step to get a mod to work. After you unpacked pack_dungeon you will have like this in X Moon Productions\XStoryPlayer 3.5\pack Attachment:
step 1.jpg [ 75.92 KiB | Viewed 111613 times ]
Step 2 unpack the mod you want to install, in this case i took Dungeon EX Attachment:
Step 2.jpg [ 93.21 KiB | Viewed 111613 times ]
Step 3 Copy all files in the dir you unpacked to pack_dungeon here i renmaned it to pack_dungeon_Dungon_EX (missspelled i know) Attachment:
Step 3.jpg [ 104.42 KiB | Viewed 111613 times ]
Last edited by skidrow on Fri Jan 15, 2016 6:55 pm, edited 1 time in total.
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Fri Jan 15, 2016 6:51 pm |
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skidrow
Rank 17
Joined: Fri Nov 21, 2014 10:37 pm Posts: 544
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Step 4 start the game go to fastsex and chose the mod Attachment:
Step 4.jpg [ 425.76 KiB | Viewed 111614 times ]
Takes about 2min.
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Fri Jan 15, 2016 6:52 pm |
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nil_ultra
Rank 7
Joined: Sat Feb 13, 2016 8:21 pm Posts: 29 Location: Las Vegas
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Hey guys, I hate to be this guy, but I am not getting it.
My understanding is that you unpack the basic dungeon, and then add the modded files, and then repack it?
But what I am not getting is how to unpack and repack - I think the language in the explanation was just unclear, or its assuming an understanding of Filemaker that I dont have, or possibly I am a moron. So lets say I want to install a mod called the "Smurf_dungeon" (No I dont have a smurf fetish, just an example), as my first step (which I think is unpacking the regular dungeon?) do I open Filemaker and change the text in that? Or do I open the file in a different program? And which lines do I change to what text? Because it seemed like it was telling me to use the same text that was already there, and running it with that didnt do anything. I get the copying files part once it is unpacked, so then what do I do to repack "Smurf_dungeon" once the files are copied? (maybe this is obvious once I understand how to unpack).
I really tried to figure it out myself with whats already here, but just not getting it. Thanks for any help.
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Sun Feb 14, 2016 9:49 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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There is no need to repack.
Just unpack the dungeon, overwrite the files in pack/pack_dungeon with those from the mod. At this point it will show up in the menu. Repacking is possible I think but not required.
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Sun Feb 14, 2016 10:06 pm |
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nil_ultra
Rank 7
Joined: Sat Feb 13, 2016 8:21 pm Posts: 29 Location: Las Vegas
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Cool, that's definitely helpful, but I still don't know how to unpack.
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Sun Feb 14, 2016 11:02 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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Go to /filemaker directory, edit start.ini so it contains the unpack part, uncommented (without /*.....*/) Code: ////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////
#define RUNTIME "../" #define PACKPATH "pack/pack_dungeon/"
////////////////////////////////////////////////////// // Unpack ////////////////////////////////////////////////////// // Uncomment this to unpack a pack Pack pack1 { unpack = true;
file = "[RUNTIME]pack/pack_dungeon.bin"; outpath = "[RUNTIME]pack/"; } delete or comment out all other sections that might be in there active. Run filemaker.exe and press the green play button in the tool part Wait until it's finished. The unpacked dungeon is now in /pack/pack_dungeon/ and will show up in the menu (as a copy of the packed dungeon)
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Sun Feb 14, 2016 11:15 pm |
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