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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@laissemoirire ive trying some things and now the filemaker shows a cloth error
Cannot convert maya file /dress/sources/scenes/character6_cloth/body.ma : dressShape Cloth.dyn buttons[0][0] is not a valid button bind_mesh.vertex id
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Sat Dec 05, 2015 12:24 am |
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laissemoirire
Rank 16
Joined: Sat Jan 03, 2015 1:05 am Posts: 323 Location: france
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you should have something like this somewhere Code: button { row = (519,515,512,522 ); row = (520,517,513,523) ; row = (518,516,514,521); closed = true; }
you have to replace your numbers, with the numbers corresponding in your maya file. to find these numbers, here's an example.
Attachments:
vertex id sample.jpg [ 239.05 KiB | Viewed 15184 times ]
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Sat Dec 05, 2015 1:45 am |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@laissemoirire i looked in the channel layer editor yours look little bit different (picture 1 and 2)
i looked in the body.ini do i must change some things in the body.ini
Attachments:
Maya Cloth 2.jpg [ 293.69 KiB | Viewed 15099 times ]
Maya Cloth 3.jpg [ 313.35 KiB | Viewed 15099 times ]
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Mon Dec 07, 2015 10:54 pm |
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laissemoirire
Rank 16
Joined: Sat Jan 03, 2015 1:05 am Posts: 323 Location: france
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you must be in vertex edition mode to see vertex ID. right clic your object in the viewport, then select "vertex". then, when you select a vertex, you'll see the "CVs" menu in the channel box
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Mon Dec 07, 2015 11:46 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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ive selected the whole dress and became cvs from 0-494 (picture 1 and 2)
what i must change
Attachments:
vertex id.jpg [ 294.3 KiB | Viewed 15027 times ]
vertex id 2.jpg [ 296.15 KiB | Viewed 15027 times ]
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Tue Dec 08, 2015 10:17 pm |
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laissemoirire
Rank 16
Joined: Sat Jan 03, 2015 1:05 am Posts: 323 Location: france
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-_-
you must chose the vertex corresponding to the attachment point. chose them one by one to see their IDs
edit: grammar
Last edited by laissemoirire on Thu Dec 10, 2015 10:10 am, edited 1 time in total.
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Wed Dec 09, 2015 12:32 am |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@laissemoirire they are many ids, where should start to look
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Wed Dec 09, 2015 9:54 pm |
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laissemoirire
Rank 16
Joined: Sat Jan 03, 2015 1:05 am Posts: 323 Location: france
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hey, seriously ? I said wrote: you must chose the vertex corresponding to the attachment point. chose them one by one to see their IDs In this example picture you have to select EACH vertex (yellow dots) INDIVIDUALY 
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Thu Dec 10, 2015 10:10 am |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@laissemoirire sorry im not understanding what you are trying to say "chose" you mean choose or ?
or you mean pin the vertex corresponding to the attachment point
ps more explanation would be cool
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Thu Dec 10, 2015 10:08 pm |
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laissemoirire
Rank 16
Joined: Sat Jan 03, 2015 1:05 am Posts: 323 Location: france
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indeed I meant "choose", but since english is not my native language, what I really meant is "select" in this example picture, the corresponding code in ini file will be : replace real vertex IDs by my numbers, those numbers here are here for example and to show how they are ordered in ini file. Code: button { row = (1,2,3,4 ); // row = (red_top_right, red_top_left, blue_top_right, blue_top_left); row = (5,6,7,8) ; // row = (red_bottom_right, reb_bottom_left, blue_bottom_right, blue_bottom_left); closed = true; }
Attachments:
how_to_button.jpg [ 40.83 KiB | Viewed 14880 times ]
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Thu Dec 10, 2015 11:45 pm |
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