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collision shapes tutorial (request)
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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@loki
Quad meshes are fine.
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Sun Oct 04, 2015 8:44 pm |
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loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
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Still, if I need an x or z axis cylinder, I just build one on y and rotate it, right?
I dont need to save my Maya with everything on y-axis? Tests seemed ok but I needed a confirmation. Also I needed confirm that if I build it straight on x axis, it is bad. This is related to imported colliders.
This because sometimes my colliders dont work for unknown reason. Not to add at some point the items crash the game and the only way to solve was to reunpack. But this is anorher concern.
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Sun Oct 04, 2015 11:52 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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@loki
Yes the cylinder needs y-axis orientation for the mesh. Also the mesh needs to have its center at (0,0,0).
Use freeze transformations and moving the pivot to (0,0,0) to achieve this.
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Mon Oct 05, 2015 7:19 am |
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loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
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Thanks xpadmin
Freeze command really kicked my maya and xsp knowledge on a new level. And my colliders really started to work as they should. Im thinking on how to complicate them more:) and keep their interaction ok.
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Mon Oct 05, 2015 10:19 pm |
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