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 Provide us the tools to create custom characters 
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alexlz38 wrote:
NightRed3 wrote:
Thanks a lot, work like a charm :D

Now I need to know how to propety create a collider to the character, have somethig special propieties or just attach a collider to the character?



The girl looks like Tiffany?


Yes, she is the character used in the "Deriving new character from template character" tutorial

I had manage to place this character into another mod as seen here viewtopic.php?f=27&t=3834 but haven't gotten any further, mostly due to my own ignorance probably.


Mon Jul 27, 2015 3:36 pm
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I would rather have a version to deform the characters in game similar to creating a character in Skyrim and/or using a tool "like" BodySlide for Skyrim. This is hopefully where the custom character concept will go.

Yes, there is value in being able to insert characters via modeling, such as characters that are not humanoid in shape. However, for humanoid, then in game deformation would be awesome with sliders and the like. Many newer adult games have this and it works great.

Being able to save different versions of a body shape would be so awesome too. I realize this a ways away, and being able to model now is important. Don't get me wrong. Just excited as to where this could go down the road.


Tue Jul 28, 2015 8:41 am
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I had this idea but I am not sure if this is the game intention.

Xmoon can implement morphable npcs and allow you to morph the girl you like. Many games use facial morphs and different hair models and keep the same body, usually weight morphable. This is easy and low cost with a perfect 3d model.

Bad part is you wont have a Monica and a Saiko, but something in between.

I am curious, new body models is the future intention, or morphable bodies like skyrim.


Tue Jul 28, 2015 5:11 pm
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I have the same issue as mentioned in the topic.. where do i put the spring_q = value? At every joint or just under the root joint?

The lastest template doens't have these values yet.. the first set of code is already in those.

Thanks in advance for answering.

Xip
xpadmin wrote:
Colliders should be available for the template character already.

Issue is that in the new version 3.5 some things have changed in the body.ini file and we have not had time yet to change the wiki tutorials to match these changes.

E.g.

Code:
spring_q = value;


is added to the joints.
This allows to set the strength of the muscles for these joints.
Hence the head is hanging down.

The new character pack that has been added to the resource pack contains correct body.ini files.
Please use them to see the changes.


Fri Jul 31, 2015 11:02 pm
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alexlz38 wrote:
NightRed3 wrote:
Thanks a lot, work like a charm :D

Now I need to know how to propety create a collider to the character, have somethig special propieties or just attach a collider to the character?



The girl looks like Tiffany?


The girl looks like Tiff for sure
Possessed... by pazuzu

cue the pea soup


Sat Aug 01, 2015 7:13 am
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