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 Blowjob choke 
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aacewin wrote:
This is amazing, cant wait to play with it myself. Would be good if running mascara was more random, looks a little too patterned.


This is a working version. Will be full random.

aacewin wrote:
Can you make her cough and spray fluid drops as well as spit?


I will try ;)

aacewin wrote:
Did you change the facial expressions at all?


I made unhappy face after cock choke.

aacewin wrote:
Do you need sound files?


Throw in this topic all that you see fit, we'll see.

Guys, I do this, then we will improve and add new stuff together. Complete freedom of action. Sorry for my english ;)


Wed Mar 11, 2015 12:52 pm
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English is great, no sweat.
How hard was it to create and implement the facial expression? Game needs much much much more facial expressions imo but I guess that probably deserves its own thread.

check this out for inspiration ;D

http://www.comdotgame.com/play/super-deepthroat


Wed Mar 11, 2015 1:21 pm
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Blowjob sounds.


Attachments:
Sounds.rar [514.46 KiB]
Downloaded 830 times
Wed Mar 11, 2015 1:56 pm
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aacewin wrote:
How hard was it to create and implement the facial expression?


Is not difficult, just to play with the code. Everything has already been ;)

Where is setting of mascara? Let's figuring. Adding new liquid on the eyes is too long.
I have a little free time. If anyone wants to help, I will publish working source code. ;)


Wed Mar 11, 2015 2:02 pm
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Using SetEyeCry2 the amount of mascara particles per second is set.

It uses the darker particles that flows out of the eyes.

Regrettably the shader of this particle cannot be changed until version 3.1


Wed Mar 11, 2015 2:15 pm
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xpadmin wrote:
Using SetEyeCry2 the amount of mascara particles per second is set.

It uses the darker particles that flows out of the eyes.

Regrettably the shader of this particle cannot be changed until version 3.1


What is the range of values? I tried [10...100], the difference did not see.


Wed Mar 11, 2015 2:34 pm
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The value is in particles per second.

To make sure the mascara flows continously, place it in the loop. So it is called every frame.

E.g.:

file: task_blowjob.dat:

Code:
[GIVEHEAD]
{
  SetEyeCry2(100.0);

  ...


Then the effect should be noticeable during blowjob.

If you use:

file: char_base.dat:

Code:
// Render values
recv_shadow      = false;
cast_shadow      = true;
reflect          = false;
 refract          = false;
 buffer           = true;
 buffer_fade      = false; // Leave skin coloring intact


Then the effect will be stronger.

Attachment:
screenshot1.jpg
screenshot1.jpg [ 266.75 KiB | Viewed 17266 times ]


In version 3.1 the mascara shader will be adaptable, so you can make it more darker.


Wed Mar 11, 2015 2:48 pm
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xpadmin, thanks!


Wed Mar 11, 2015 3:03 pm
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buffer_fade = true; // Leave skin coloring intact

This keeps from fading?


Wed Mar 11, 2015 3:06 pm
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Should be set to false :)


Wed Mar 11, 2015 3:08 pm
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