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alexlz38
Rank 14
Joined: Thu Jan 22, 2015 6:18 am Posts: 140
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So I say - version 3 - a huge leap compared to version 2, and it is due to the realism of the physics and graphics of the models, but not at the expense of an interesting story about the larvae, I am glad that I understand correctly. The vanilla version of quick sex is great, but she quickly bored - fixed position is the same that is in sexville - spoil the beauty of the game - reality models. Well, what the modders have changed it, but the developers could make it better - for example, the player puts the model manually in any desired position, tilts, puts on his stomach, on his back, on any furniture, pushes her legs, he wrings his hands, pulls the head and so on , and fixed it on the spot it when penetration or by the command "stand as you stand." This would give extraordinary realism. For example - a model stands beside the table, the player click on her back, and leans in and lays down on the table, standing beside the bed is a push in the chest, she sits on the edge then you can put on the back or say, "turn face down " and so on, this will be the most realistic and the best sex game in the world. Partly this has already been implemented - for example -when traveling, you can push the model of my body or making positions BJ pressing on the head - this is the way to go - and it will be the bomb. Then just added new locations and models - and the choices are limitless, that I never get bored. And all of this can have some kind of storyline, though larvae with tentacles quite interesting. Now poses are fixed immediately, preventing correction. And to achieve maximum realism needs to be able to manually adjust any pose. Even if the model just stands, pulled the foot to the side - she spread my legs wider, pressed on his back, she leaned over and so on and when I inserted the cock, she starts to move her ass, and respond. You can do this step first one angle or the width of the placement of the feet, the following touch - wider or below, etc. Simply adding positions will not solve anything - poses should be varied as much as possible by hand, then realism is top this is the main trump card of the game is "live" model
Last edited by alexlz38 on Mon Mar 09, 2015 11:46 am, edited 2 times in total.
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Sat Mar 07, 2015 11:07 am |
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alexlz38
Rank 14
Joined: Thu Jan 22, 2015 6:18 am Posts: 140
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Moreover, in order to do this, no need for new development to change management model can be used as a basis for the puppet regime, and to add more cameras in any mode. Well done the modders that part's already done it, but together with the developers could have been better, although I understand that it is not easy
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Sat Mar 07, 2015 1:09 pm |
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alexlz38
Rank 14
Joined: Thu Jan 22, 2015 6:18 am Posts: 140
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I think this game will beat any other due to physics, and the plot, in principle, can be any.
Last edited by alexlz38 on Sat Mar 07, 2015 5:52 pm, edited 2 times in total.
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Sat Mar 07, 2015 2:16 pm |
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Inquisitor
Rank 13
Joined: Sun Mar 31, 2013 2:37 pm Posts: 117 Location: Ordo Malleus
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I guess I should have known better than feeding the troll. o.0
Sorry guys! =.=
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Sat Mar 07, 2015 2:32 pm |
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alexlz38
Rank 14
Joined: Thu Jan 22, 2015 6:18 am Posts: 140
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May consider me a Troll, but I'm a real fan of this game and I see great potential in it, but I think that if developers will be able to revive such models, and they already come very close to that, and make free manually the physics of movement and interactive response model, it will be a blast, and everyone will rush to buy it. This will be the best sex game, which is all the time the developers say. And believe me, everyone will forget about tentacles, adventure, etc. Of course, this would require dynamic lighting, better textures , a lot of computer resources, but I think this is a winning option. Of course, I understand that the models for commercial use are very expensive, but you can at least add to Monica and girls from v.2.1 improved skin texture, dynamic lighting, and plenty of different options for clothing and accessories, and make the puppet regime is more stringent that the model was holding given her position, and make more angles of the camera in all modes. The modders have already done part of this work, the case for developers. Sexvilla outdated principle is used 10 years ago, and yet very popular still. XSP - brand new principle is fully controlled three - dimensional model with sufficient development will have great success
Attachments:
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Last edited by alexlz38 on Mon Mar 09, 2015 3:28 pm, edited 3 times in total.
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Sat Mar 07, 2015 8:43 pm |
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Tom
Rank 6
Joined: Mon Dec 29, 2014 8:36 pm Posts: 25 Location: Dungeon
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xpadmin wrote: Every new version will focus on certain aspects of building a perfect erotic game. Version 3 was focusing on physics, version 4 will be focusing more on non-linear story lines, character development and AI. This will prepare us for building the final version 'X Moon University'. It is impossible to do this in one release. I'm not sure the physics work is done. It is good, but I think it still needs improvement. Like when you moved the character from it's original position it doesn't know where it is and get's ripped around the room by the engine. And then clothes items get stuck inside the head and weird shit like that. Also if you position objects near the character they are thrown around quite violently. See the videos in my previous post... viewtopic.php?f=6&t=3586So in my opinion the interaction between character, position and other objects needs some improvements. PS: And yes, Version 3 was a big step compared to Version 2.
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Sun Mar 08, 2015 10:15 am |
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alexlz38
Rank 14
Joined: Thu Jan 22, 2015 6:18 am Posts: 140
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It is because in version 3 was made a breakthrough in the field of physics and graphics, and I write all this and beat my forehead against the wall. I want developers to continue walking on this path. For example, version 2 I would never have bought, and version 3 bought as soon as I saw it, and it is because of physics and graphics. If developers turn off with ways to improve the realism of physics and the quality of the models, I think it would be a big mistake.
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Sun Mar 08, 2015 12:11 pm |
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loperf
Rank 1
Joined: Sat Nov 22, 2014 9:50 am Posts: 2
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I also think that we need to improve the quality of the models, physics and graphics. It is clear that first finish the story , but then it is better to think than to run to do the following story. I do not deny that they need, now I think it is best to look at the models and physics.I support the message of alexlz38.
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Sun Mar 08, 2015 1:13 pm |
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V_2540
Rank 2
Joined: Sat Mar 07, 2015 3:13 pm Posts: 4
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I agree with alexlz38 and loperf about improving interaction with models of the characters.I would like to see improved facial expressions and more complex conversations with them.Their response to the actions of the main character - joy,anger,desire, or even fear.If the project is first created as virtual sex.sim,then the essence of the game should be based on the principle of communication and interaction with the object of desire through dialogues and entourage.And all there additional locations and dress sets,new scenarios - it is a matter not of first importance. It was all written as constructive criticism,nothing more.
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Tue Mar 10, 2015 5:31 pm |
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chaos
Rank 6
Joined: Sat Mar 14, 2015 11:37 am Posts: 21
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the one and only thing that made this game stand out for me was the story, and character interaction. even in version 2 black mailing the blond or teaching sex ed to the schoolgirl. there is only so much you can do in fast sex before your looking for the next mod. the stories have a fair bit of replay and being able to relive that moment she told me her secret fantasy was just awesome.
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Mon Mar 16, 2015 4:59 pm |
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