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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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Muahaha
Attachments:
screen2.jpg [ 432.97 KiB | Viewed 12469 times ]
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Sun Dec 14, 2014 7:07 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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yes 
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Sun Dec 14, 2014 7:21 pm |
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sucellus3212
Rank 6
Joined: Fri Jun 14, 2013 3:47 pm Posts: 23
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Sun Dec 14, 2014 7:36 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement  I think now you really stuck and have to wait for the wiki ^^
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Sun Dec 14, 2014 9:03 pm |
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Nautica
Rank 16
Joined: Sat Aug 23, 2014 12:47 am Posts: 345
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LMFOL this is glorious! you really should put it in the big empty room tho =)
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Sun Dec 14, 2014 9:58 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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Quote: Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement  I think now you really stuck and have to wait for the wiki ^^ yeah I tried moving parts, but there is an error as soon as I have a move curve in the ma file. Edit: at least I can start with some simpler things: http://www.xmoonproductions.org/viewtopic.php?f=27&t=3508
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Sun Dec 14, 2014 9:59 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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rezzabae wrote: Nice, now you have to figure out how to import the single parts as a assembly and how to trigger movement  I think now you really stuck and have to wait for the wiki ^^ he have not wait for wiki, he can experiment with these things
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Sun Dec 14, 2014 11:29 pm |
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MasterAaran
Rank 12
Joined: Fri May 30, 2014 4:27 am Posts: 87
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@Rift...Looks fuckin awesome! Can't wait until you get that working in game.....
I wonder if you can have the girls held in by some kind of 'electrical field' generated from the points to their wrists...
I can't wait to get those suctioncups....
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Mon Dec 15, 2014 9:57 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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Hummm, I wonder if somebody could tell me how a dildo collision mesh needs to look like / be oriented so this works: Code: physics { coll = TOY_OBJ; // Can enter openings
density = 500.0; // Weight
fc = 0.2; // Friction
mat_type = PLASTIC; // Material sound effect
elem[0] { shape_type = LINE; // Collider shape
mesh = "plugshape"; // Collider mesh } } She just wont open up 
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Mon Dec 15, 2014 10:59 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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The collider mesh should be in same place as the render mesh. Here image of both. Attachment:
dildo1.jpg [ 58.27 KiB | Viewed 12227 times ]
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Tue Dec 16, 2014 11:06 am |
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