I finally did something cool. These were rendered and shot using Intel HD 4000 graphics on an ultrabook. FPS was total shit but the point is made. I will upload configs and instructions tomorrow. This is only the beginning. If there wasn't a BUG that kept crashing the game with directx9c hooks on Intel, I am almost positive I can bring in The Klub 17 hook3+4 stuff underneath all this for even greater screen archery. I got around it by running in DX11 mode and a rename trick with the reshade dll that took me a week to figure out. Enjoy!
Edit: 30th March 2016 - I've added an archive; extract all files into the x64 directory. It is currently setup for dx11, but one can simply rename the d3d11.dll file to d3d9.dll for dx9c. If you receive any d3d11 errors after rename, that relates to the dxgi.dll file, which is handling SMAA I believe. If the game does not load after the error, simply rename it to something else or delete it. It is a troublesome issue that no one really seems to have a handle on. A different set of dlls is needed for 32bit setups, and I can include this later. Apparently, the game runs in 64bit regardless of what exe is used if on a 64bit system, unless the x64 directory is renamed or deleted. This confused me at first. Basically, if you are on 64bit these files have to be in the x64 directory. Check the log.log file that is generated for insight. If it's not generated there's an issue with file placement and it's not hooking in. This should work regardless of video card manufacturer! This is essentially a port of a mature Klub 17 setup I snagged from modsgarden. If you have any kind of decent graphics card(s) your results should look better than the screenshots, for a change.
http://www83.zippyshare.com/v/u2ZouYhL/file.htmlUse "Delete" to turn effects on and off!





