Author |
Message |
xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
|
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.
----------- container_object CONTAINER { file_name = "scenes/apartment3/cylinder1Shape.obj"; } --------------
If anyone knows, help, please.
|
Sun Oct 18, 2015 9:32 am |
|
 |
STRIKER777
Rank 12
Joined: Fri Dec 12, 2014 12:57 pm Posts: 90
|
xsun wrote: I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.
----------- container_object CONTAINER { file_name = "scenes/apartment3/cylinder1Shape.obj"; } --------------
If anyone knows, help, please. Maybe you need to specify its location on the location ?! Example: { pos = (-7.1,0.0, -0.7); rot = (0, -269.0); height [0] = 0.41; angle [0] = 0.00; height [1] = 0.29; angle [1] = 0.00; pose_id = 0; }
|
Sun Oct 18, 2015 9:38 am |
|
 |
STRIKER777
Rank 12
Joined: Fri Dec 12, 2014 12:57 pm Posts: 90
|
STRIKER777 wrote: xsun wrote: I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.
----------- container_object CONTAINER { file_name = "scenes/apartment3/cylinder1Shape.obj"; } --------------
If anyone knows, help, please. Some objects are added after the specified location in the scene as far as I know ... I hope I am not mistaken: D
|
Sun Oct 18, 2015 9:41 am |
|
 |
xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
|
STRIKER777 wrote: xsun wrote: I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.
----------- container_object CONTAINER { file_name = "scenes/apartment3/cylinder1Shape.obj"; } --------------
If anyone knows, help, please. Maybe you need to specify its location on the location ?! Example: { pos = (-7.1,0.0, -0.7); rot = (0, -269.0); height [0] = 0.41; angle [0] = 0.00; height [1] = 0.29; angle [1] = 0.00; pose_id = 0; } I've tried everything. The game crashes. 
|
Sun Oct 18, 2015 9:43 am |
|
 |
STRIKER777
Rank 12
Joined: Fri Dec 12, 2014 12:57 pm Posts: 90
|
xsun wrote: STRIKER777 wrote: xsun wrote: I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.
----------- container_object CONTAINER { file_name = "scenes/apartment3/cylinder1Shape.obj"; } --------------
If anyone knows, help, please. Maybe you need to specify its location on the location ?! Example: { pos = (-7.1,0.0, -0.7); rot = (0, -269.0); height [0] = 0.41; angle [0] = 0.00; height [1] = 0.29; angle [1] = 0.00; pose_id = 0; } I've tried everything. The game crashes.  And what kind of container you want to add to the scene ?! Could you provide a screenshot?
|
Sun Oct 18, 2015 9:48 am |
|
 |
xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
|
STRIKER777,
Attachments:
11111.jpg [ 175.59 KiB | Viewed 25916 times ]
|
Sun Oct 18, 2015 9:53 am |
|
 |
STRIKER777
Rank 12
Joined: Fri Dec 12, 2014 12:57 pm Posts: 90
|
I do not understand why add this container to the scene and what he does there need, although I do have one idea in its use, according to my explanation of it can only be used as a sex toy. And another question: Was added fayl.obj the object in a scene or not, if not then add it to the approximate location: "\ XStoryPlayer 3.5 \ pack \ pack_dungeon_ex \ scenes \ objects" and prescribe the setting of its location in the file "obests .dat "There is certainly more 1 varriant I personally believe that the engine itself can block the addition of objects in the scene, and because of this game is beautiful. I hope that I though what you helped: D
|
Sun Oct 18, 2015 10:09 am |
|
 |
Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
|
the container is already there to be refrenced all you need to do is add it to the game init\stories\dungeon\scenes dungeon1.dat(or whatever the name of the dungeon is) Code: container_objecti:CONTAINER CONTAINER1 { waypoint = "waypoint name"; //pos = (0,0,0.6);//Or use pos if you dont have a waypoint there }
|
Sun Oct 18, 2015 2:25 pm |
|
 |
xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
|
Eskarn wrote: the container is already there to be refrenced all you need to do is add it to the game init\stories\dungeon\scenes dungeon1.dat(or whatever the name of the dungeon is) Code: container_objecti:CONTAINER CONTAINER1 { waypoint = "waypoint name"; //pos = (0,0,0.6);//Or use pos if you dont have a waypoint there } Yes, it is work. I forgot to add texture "warning", so game crashes. Now it all right, thanks.
|
Sun Oct 18, 2015 3:11 pm |
|
 |
loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
|
Btw container object works very nice as a prop object with blinking leds. If you decide to build something new.
|
Sun Oct 18, 2015 6:29 pm |
|
 |
|