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Maya Object Modelling Issue
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GoobyDoo
Rank 4
Joined: Thu Aug 06, 2015 6:17 pm Posts: 12
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I get the feeling that this is a stupid question but I'll ask anyway.
I'm new to modelling but attempting to create some basic models in the trial version of Maya to try and put into a scene. I've made my model but when I run filemaker it complains relating to the colliders translation. I can see collider translations in the objects in the resource pack but what do they do and how do I add/maintain them within Maya?
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Sat Aug 08, 2015 3:57 pm |
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GoobyDoo
Rank 4
Joined: Thu Aug 06, 2015 6:17 pm Posts: 12
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Nevermind, getting there now. My issue was when I was looking at the objects they already existed the collision objects weren't visible.
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Sun Aug 09, 2015 9:30 am |
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GoobyDoo
Rank 4
Joined: Thu Aug 06, 2015 6:17 pm Posts: 12
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Ok, progress was made but now I'm attempting to make a second model I'm getting the error "RbI.physics * failed to get inertia tensor diagonal" when using filemaker. Any ideas?
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Sun Aug 09, 2015 1:31 pm |
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