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kurt1010
Rank 2
Joined: Mon Dec 08, 2014 9:40 pm Posts: 4
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have tried daemon tools ultra ,clone drive ,and quick unpacker in forums it says path is wrong ,c \users \kurt\appdata...etc. any ideas on problem?
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Thu Jan 01, 2015 5:09 am |
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mink2002
Rank 9
Joined: Tue Dec 23, 2014 5:10 am Posts: 51 Location: somewhere USA..
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Ok go here viewtopic.php?f=27&t=3566&start=10 go down untill Tom's post fix start.ini as he said to do and you should be go to go !!!  Hope this helps...
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Thu Jan 01, 2015 11:14 pm |
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kurt1010
Rank 2
Joined: Mon Dec 08, 2014 9:40 pm Posts: 4
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start ini. was already there, ran filemaker all i got was parsing start in., end filemaker
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Thu Jan 01, 2015 11:49 pm |
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burning
Rank 16
Joined: Thu Jul 31, 2014 2:29 pm Posts: 351
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kurt1010 wrote: start ini. was already there, ran filemaker all i got was parsing start in., end filemaker Well, see, that's what the replacement start.ini is for.
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Fri Jan 02, 2015 12:25 am |
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Tom
Rank 6
Joined: Mon Dec 29, 2014 8:36 pm Posts: 25 Location: Dungeon
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Here is how it should work: - Go to the /filemaker directory in your XStoryPlayer 3 installation directory.
- Open the start.ini file with your favorite text editor.
- Now it depends on what you want to mod. The Dungeon or the Tentacle Dreams story.
For the Dungeon replace it's content with this (and then save).
Code: ////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////
#define RUNTIME "../" #define PACKPATH "pack/pack_dungeon/"
////////////////////////////////////////////////////// // Unpack //////////////////////////////////////////////////////
// Uncomment this to unpack a pack Pack pack1 { unpack = true; file = "[RUNTIME]pack/pack_dungeon.bin"; outpath = "[RUNTIME]pack/"; }
////////////////////////////////////////////////////// // Pack //////////////////////////////////////////////////////
// Uncomment this to repack a pack /*Pack pack { file = "[RUNTIME]pack/pack_dungeon2.bin"; zip = true; path_full = true; addpath = "[RUNTIME][PACKPATH]*.*"; }*/ For the Tentacle Dreams replace with this (and save).
Code: ////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////
#define RUNTIME "../" #define PACKPATH "pack/pack_tentacle_dreams/"
////////////////////////////////////////////////////// // Unpack //////////////////////////////////////////////////////
// Uncomment this to unpack a pack Pack pack1 { unpack = true; file = "[RUNTIME]pack/pack_tentacle_dreams.bin"; outpath = "[RUNTIME]pack/"; }
////////////////////////////////////////////////////// // Pack //////////////////////////////////////////////////////
// Uncomment this to repack a pack /*Pack pack { file = "[RUNTIME]pack/pack_dungeon2.bin"; zip = true; path_full = true; addpath = "[RUNTIME][PACKPATH]*.*"; }*/
- Run filemaker.exe
- You should now have a new subdirectory on the /pack directory named /pack_dungeon or /pack_tentacle_dreams.
You can also rum both versions to unpack both. - Happy Modding.
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Fri Jan 02, 2015 12:34 am |
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kurt1010
Rank 2
Joined: Mon Dec 08, 2014 9:40 pm Posts: 4
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just did a copy paste of what you posted tom,everything works fine now,guess i missed update on start ini, file. Thanks for help everyone 
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Fri Jan 02, 2015 2:00 am |
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PrullMincher
Rank 5
Joined: Sat Mar 15, 2014 5:54 pm Posts: 16
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I may have a fix to this start.ini file; check this link here, and look at my post http://xmoonproductions.org/viewtopic.php?f=27&t=3566&start=20tell me if it works for you, because I don't know if it will
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Sun Jan 04, 2015 6:54 am |
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forsakeen
Rank 2
Joined: Sun Feb 22, 2015 7:06 am Posts: 5
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i'm new to this, how to I repack the file?
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Sun Feb 22, 2015 7:33 am |
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burning
Rank 16
Joined: Thu Jul 31, 2014 2:29 pm Posts: 351
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forsakeen wrote: i'm new to this, how to I repack the file? There is no need, as XSP will read the unpacked files.
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Sun Feb 22, 2015 9:54 am |
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