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What hardware devices would you like to be supported in XStoryPlayer? (max 2 options)
I own a Oculus Rift and want it supported 17%  17%  [ 65 ]
I would buy a Oculus Rift and want it supported 32%  32%  [ 119 ]
I own the Kinect and want it supported 4%  4%  [ 16 ]
I would buy the Kinect and want it supported 4%  4%  [ 14 ]
I own a Leap Motion and want it supported 3%  3%  [ 12 ]
I would buy a Leap Motion and want it supported 5%  5%  [ 17 ]
I own a Razer Hydra and want it supported 4%  4%  [ 14 ]
I would buy a Razer Hydra and want it supported 2%  2%  [ 8 ]
I own a VStroker and want it supported 4%  4%  [ 16 ]
I would buy a VStroker and want it supported 9%  9%  [ 32 ]
I would like another hardware device supported... 6%  6%  [ 23 ]
I do not want hardware devices supported 10%  10%  [ 38 ]
Total votes : 374

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Author Message
Rank 16
Rank 16

Joined: Thu Feb 13, 2014 3:54 pm
Posts: 379
Location: United States
Ken wrote:
So, despite what I read in different places all over the internet, there is no rift implementation right now?

Best Regards


Where is "different places all over the Internet"?


Sun Mar 23, 2014 11:46 pm
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Rank 6
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Joined: Thu Mar 06, 2014 10:49 am
Posts: 24
The rift implementation (my last stand) comes definitly ,-a second assistant input device for a natural control of body and hands like the kinect- for the next version is not quite sure


Mon Mar 24, 2014 4:28 pm
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Joined: Sun Mar 23, 2014 1:22 pm
Posts: 7
I found this game through looking for Rift games. I owned a DevKit and have ordered a DK2 on the first day it was announced. Adding Rift support is a HUGE marketing tool, letting the rabbid Rift fans (like myself) do the work for you.


Wed Mar 26, 2014 8:08 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
Yes I also have some mixed feelings about this takeover.

The last party I expected to buy the OR was facebook, but they seem to be buying everything these days (or google).

If the development sdk license will become very expensive this would be a problem for us (at this stage).

So I hope things will work out for the best.


Wed Mar 26, 2014 9:37 pm
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Rank 14
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Joined: Wed Aug 21, 2013 12:34 pm
Posts: 133
Facebook buys Oculus :cry:


Wed Mar 26, 2014 10:42 pm
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Rank 3
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Joined: Mon Jan 27, 2014 2:26 am
Posts: 8
Theye said theye wouldnt change anything (But yeah that can change).
I was also looking forward to it and was about to order a Dev kit 2 but im gonna wait for the final version and see what has changed by than.


Thu Mar 27, 2014 4:51 pm
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Rank 15
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Joined: Wed Apr 10, 2013 5:49 pm
Posts: 230
Investing into a new technology that has gotten more and more hype as it's being developed can really pay off. So, as investors, they made the correct move. I just hope that they stay out of the development and allow the current devs to build it as they envisioned it.


Fri Mar 28, 2014 5:40 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
Yes, it could give the development a great boost. And if the OR becomes a product accepted by a lot of consumers that would be great.
We will see how it works out.


Fri Mar 28, 2014 12:03 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
LOL,

I don't expect it to go that far.


Tue Apr 01, 2014 8:51 am
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Rank 7
Rank 7

Joined: Thu Nov 28, 2013 3:17 pm
Posts: 33
Hello, i have just one simple question. According to this thread not so many people want Razer Hydra to be implemented. Do you plan adding Razer Hydra into game? If not would it be possible to "mod-add" it ?

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Keep in mind that i am not native English speaker please :)


Sat Apr 05, 2014 10:50 am
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