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machinefeera
Rank 7
Joined: Thu Nov 28, 2013 3:17 pm Posts: 33
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Hello.
First of all i would like you to know that i dont really do 3D models for a long time (i started maybe 2 weeks ago). I was just browsing trough the forums and then i realized that i could do something to the game. I started with simple collar as you see in the photo. I will add photos of models into this topic if i make any new. I however have few questions. In what format do those models need to be ? And second thing, how about scale ? I guess the game is scaled equal to real world ? 1:1 ?
Thanks. Machinefeera
Attachments:
File comment: Collar V1
Collar.JPG [ 50.66 KiB | Viewed 60025 times ]
_________________Keep in mind that i am not native English speaker please 
Last edited by machinefeera on Mon Feb 16, 2015 5:52 pm, edited 2 times in total.
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Mon Feb 16, 2015 5:50 pm |
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machinefeera
Rank 7
Joined: Thu Nov 28, 2013 3:17 pm Posts: 33
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Reserved.
_________________Keep in mind that i am not native English speaker please 
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Mon Feb 16, 2015 5:50 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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nice 
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Mon Feb 16, 2015 8:50 pm |
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machinefeera
Rank 7
Joined: Thu Nov 28, 2013 3:17 pm Posts: 33
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Thanks, well it does look nice but i am afraid it wont be really suitable for the game as it is now. It has 6000 polygons, thas why it does look so great and another problem is that it was made with solidworks.... i wonder if it is even possible to port models from solid works formats into maya.
_________________Keep in mind that i am not native English speaker please 
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Mon Feb 16, 2015 8:58 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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It is possible to convert SW to Maya using STL output in SW, converting that to OBJ, and import OBJ to maya.
But Maya uses normals, so you can make nice round objects using just few polygons, while SW wont export normals, so you either have to fix normals in maya, or live with the low res.
You can also try IGES export with the maya IGES plugin, that seems to work for some shapes.
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Mon Feb 16, 2015 9:07 pm |
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machinefeera
Rank 7
Joined: Thu Nov 28, 2013 3:17 pm Posts: 33
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Thank for the info.
Coul you please expand that converting from STL to OBJ and to maya ? As i said i started doing 3D models like 2 weeks ago so really only thing i am familiar with a bit is creating models in solidworks and thats it.
But thanks anyway. At least i have something to look at.
I wonder how hard can be Maya to lear, or how different is it compared to solidworks ?
_________________Keep in mind that i am not native English speaker please 
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Tue Feb 17, 2015 5:46 pm |
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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SW has an STL export, but no OBJ export (make sure to check it's options) Maya has an OBJ import but no STL import.
STL and OBJ file formats are very much the same thing (polygon based meshes) So you can use programs like meshlab to open the STL and convert it to an OBJ.
Comparing Maya with Solidworks, usability wise, seems to me like writing a Book on a T9 mobile keyboard (maya) vs dictating it to somebody who writes the book for you (SW) SW is by far the most advanced technical 3d CAD tool I ever worked with. The only downside with solidworks is that it can't be used for games really, cause it doesn't work with polygons internally. You can export polygons, without normals, no texture, thats it.
I still use SW to make some objects for the game, I don't care about polycount/looks too much.
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Tue Feb 17, 2015 7:08 pm |
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machinefeera
Rank 7
Joined: Thu Nov 28, 2013 3:17 pm Posts: 33
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Ok, thanks for all the info.
I will give it a try when i have some time. I have to do some other stuff now but i may actually make a model to game one day.
Cya
_________________Keep in mind that i am not native English speaker please 
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Wed Feb 18, 2015 5:31 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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every share of 3d model is appreciated 
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Thu Feb 19, 2015 10:07 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@machinefeera could you release a low poly version of your collar? 
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Sat Mar 21, 2015 4:20 pm |
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