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XENOMORTIS
Rank 10
Joined: Sun Apr 13, 2014 6:16 pm Posts: 65
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Nautica wrote: lol, yeah i have to agree this model isn't my cup of tea either. With the modding capabilities you should be able to convert to 3dmax and rig her in. I downloaded it and i have maya. still learning about it. When the tutorial comes out I'll try to start converting whatever models people want. Even the ones i think are ugly lol. I found some tutorials on converting daz models to 3dmax so maybe I'll even be posting some of my own girls if all goes well. =) Awesome, please do! The more the merrier!!
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Wed Nov 12, 2014 10:40 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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could somebody port/convert this model into game download (this model overall free i had asked author) http://artist-3d.com/free_3d_models/dnm ... p?uid=3706download button is grey font after "model download:" ps. i have tried to upload here but its to big or aborts after some time
Attachments:
isabelle secretary.png [ 299.45 KiB | Viewed 33778 times ]
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Mon Mar 09, 2015 7:08 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@xpadmin is the integration possible with the method from yarf viewtopic.php?f=27&t=4069when the integration is complete the animation must be done or? and which things must be done that new character work like stock character (saiko, monica)?
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Fri Oct 02, 2015 5:18 pm |
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linoleum84
Rank 11
Joined: Fri Aug 07, 2015 6:35 pm Posts: 69
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i think she looks like Amy in big bang theory Attachment:
The_Launch_Acceleration_Amy.jpg [ 24.15 KiB | Viewed 32796 times ]
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Fri Oct 02, 2015 9:10 pm |
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loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
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Lol bbt is my favourite show.
Anyway if I was good in Maya and rigging I would say any model can work in game if you aply the game bones.
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Fri Oct 02, 2015 10:25 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@xpadmin is the integration possible with the method from yarf viewtopic.php?f=27&t=4069
when the integration is complete the animation must be done or? is it possible adopt animations from saiko and monica?
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Tue Oct 13, 2015 6:44 pm |
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loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
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Animations are bone related. If a model respect the bone structure then all animations work. Thats why I thought you can load a new girl mesh in maya and apply the bones from the tutorial then it works.
However I dont know about rigging, also inside mouth, pussy and ass are coded so I think these are possible but harder to addapt.
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Tue Oct 13, 2015 7:56 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@loki yea can you do a tutorial how we can do that @xpadmin how can i adapt the animations from saiko and monica to this character?
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Thu Oct 15, 2015 5:54 pm |
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loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
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Nope, dont know how. But I asked a lot of maya questions about attaching/detaching meshes so I believe meshes are replaceable.
I dont focus on chars, it is hard to try a bit of everything so in my spare time I only want to focus on physics and some dynamic props but without actual modelling.
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Thu Oct 15, 2015 8:49 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@loki yep @xpadmin how can i adapt the animations from saiko and monica to this character?
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Fri Oct 16, 2015 5:44 pm |
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