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Pokemonboy
Rank 6
Joined: Tue Oct 22, 2013 8:07 pm Posts: 25 Location: Denmark
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I sure hope you get into it again, because the stuff you make is freaking awesome! Not that I'd encourage you to do illegal stuff, but have you considered downloading a cracked version of Maya?
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Mon Oct 28, 2013 7:09 pm |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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I have been caught for movie piracy in the past  . It's not somthing that I'll be doing again. In the end it cost me £500 to watch Zombieland...  I didn't even enjoy the film.
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Mon Oct 28, 2013 7:17 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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We will add other 3d object import functions for example .obj in the future.
Let me know what format you would like best.
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Mon Oct 28, 2013 9:06 pm |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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That is good to hear. .obj looks like the way to go from what I've read. What I've been planning to do is learn as much as I can about Maya. Then use the trial to make as much as I can during that time limit. I've not checked if the trial allows "commercial" use however.
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Mon Oct 28, 2013 9:26 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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I understand that Maya is not the best tool for modding. I think an importer for rigidbody body objects using .obj will go a long way.
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Mon Oct 28, 2013 9:45 pm |
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mrenigma
Rank 2
Joined: Wed Apr 02, 2014 1:41 am Posts: 3
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I used to really be into blender, here is an example of something I made, thought probably not a right fit for the game.
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Wed Apr 02, 2014 1:59 am |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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I'm very pleased to see my models being used in v3. The wooden table, wooden stool, funnel and stocks from the free sex mode  I'm looking forward to getting stuck into moding and creating some more additions.
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Sun Dec 07, 2014 8:03 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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i would likely see more of your toys 
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Sun Dec 07, 2014 8:17 pm |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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I've not made anything for some time, the examples earlier in this thread are pretty much everything I've made to date.
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Sun Dec 07, 2014 8:19 pm |
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burning
Rank 16
Joined: Thu Jul 31, 2014 2:29 pm Posts: 351
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Any 3D model format that blender can read will go a very long way to supporting modders.
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Sun Dec 07, 2014 8:24 pm |
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