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Lighting experiment.
https://www.xmoonproductions.org/viewtopic.php?f=2&t=11620
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Author:  keylight [ Sun Oct 20, 2024 8:39 am ]
Post subject:  Lighting experiment.

My attempt to add warm lighting to the game.
As a result, we have a short comics.

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dungeon_01_preview.jpg
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Author:  keylight [ Sun Oct 20, 2024 8:42 am ]
Post subject:  Re: Lighting experiment.

Download full ZIP archive:

Attachments:
Dungeon Part 1 Don't be afraid.zip [7.09 MiB]
Downloaded 598 times

Author:  xpadmin [ Mon Oct 21, 2024 1:14 pm ]
Post subject:  Re: Lighting experiment.

Nice!

Author:  keylight [ Tue Oct 22, 2024 10:51 am ]
Post subject:  Re: Lighting experiment.

The adventure continues.

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5.jpg
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6.jpg
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Author:  keylight [ Tue Oct 22, 2024 10:54 am ]
Post subject:  Re: Lighting experiment.

The adventure continues.

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20.jpg
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21.jpg
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29.jpg
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Author:  keylight [ Tue Oct 22, 2024 10:57 am ]
Post subject:  Re: Lighting experiment.

The adventure continues.

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38.jpg
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40.jpg
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Author:  keylight [ Tue Oct 22, 2024 11:00 am ]
Post subject:  Re: Lighting experiment.

And some fluid simulation.

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44.jpg
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dungeon_02_preview.jpg
dungeon_02_preview.jpg [ 394.8 KiB | Viewed 84082 times ]

Author:  keylight [ Tue Oct 22, 2024 11:02 am ]
Post subject:  Re: Lighting experiment.

Download ZIP archive:

Attachments:
Dungeon Part 2 Fmachine.zip [6.4 MiB]
Downloaded 554 times

Author:  xpadmin [ Tue Oct 22, 2024 12:01 pm ]
Post subject:  Re: Lighting experiment.

Looks very nice! The fluids are really accentuated.

Are you using a Photoshop like filter for post-processing? Or is it a shader that could be used in game?

Author:  keylight [ Tue Oct 22, 2024 8:29 pm ]
Post subject:  Re: Lighting experiment.

This is ReShade and the chain of post-processing shaders: ambient occlusion + screen space global illumination + color correction + antialiasing + bloom, DOF, etc.
I'm still playing with the settings, GI is very expensive but good for screenshots, AO is a good compromise for realtime but you will need two layers - one with a small radius for contact shadows, and the second layer with a big radius for good looking environments.
It's a fight between performance and image quality, and as a developer you know this much better than I do.

Examples 1/4:

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office_01_on.jpg
office_01_on.jpg [ 1.54 MiB | Viewed 83994 times ]
office_01_off.jpg
office_01_off.jpg [ 1.26 MiB | Viewed 83994 times ]

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