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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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My attempt to add warm lighting to the game. As a result, we have a short comics.
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Sun Oct 20, 2024 8:39 am |
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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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Download full ZIP archive:
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Sun Oct 20, 2024 8:42 am |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1906
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Nice!
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Mon Oct 21, 2024 1:14 pm |
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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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The adventure continues.
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Tue Oct 22, 2024 10:51 am |
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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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The adventure continues.
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Tue Oct 22, 2024 10:54 am |
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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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The adventure continues.
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Tue Oct 22, 2024 10:57 am |
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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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And some fluid simulation.
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Tue Oct 22, 2024 11:00 am |
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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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Download ZIP archive:
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Tue Oct 22, 2024 11:02 am |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1906
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Looks very nice! The fluids are really accentuated.
Are you using a Photoshop like filter for post-processing? Or is it a shader that could be used in game?
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Tue Oct 22, 2024 12:01 pm |
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keylight
Rank 7
Joined: Sun Oct 20, 2024 7:37 am Posts: 35
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This is ReShade and the chain of post-processing shaders: ambient occlusion + screen space global illumination + color correction + antialiasing + bloom, DOF, etc. I'm still playing with the settings, GI is very expensive but good for screenshots, AO is a good compromise for realtime but you will need two layers - one with a small radius for contact shadows, and the second layer with a big radius for good looking environments. It's a fight between performance and image quality, and as a developer you know this much better than I do.
Examples 1/4:
Attachments:
office_01_on.jpg [ 1.54 MiB | Viewed 4740 times ]
office_01_off.jpg [ 1.26 MiB | Viewed 4740 times ]
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Tue Oct 22, 2024 8:29 pm |
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