Hey folks,
great game so far. As mentioned in the topic, I'd really like to complete the story. I've got as far as having Samantha in my apartment. She's constrained and waiting for me to domesticate her. While slapping her (with clamps and weights attached to her nipples), giving her what she secretly desires at some point it always happens that the physics engine simulating her bodily shocks and shivers crashes. To me, being a software developer, it looks like the engine is running into some kind of singularities, trying to devide by zero or something like that... throwing some kind of exception and just making the game crash to the desktop.
Here's my trace.txt (in case you'll need it):
Code:
////////////////////////////////////////////////////////////
// X Moon Productions (c) 2012
////////////////////////////////////////////////////////////
Version: (2.1.0002)
Build: 64 bits
Release: Full
Date: 2013/10/10 15:18:28
////////////////////////////////////////////////////////////
// System
////////////////////////////////////////////////////////////
OS: Microsoft Windows 8.1 Pro Preview|C:\WINDOWS|\Device\Harddisk0\Partition1
Cpu: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (MYMACHINE: 16278 Mb)
Graphics-card: NVIDIA GeForce GTX 570 (1280 Mb)
Sound-card: High Definition Audio-Gerät
////////////////////////////////////////////////////////////
// DirectX
////////////////////////////////////////////////////////////
DIRECTX_VERSION: 11.0
////////////////////////////////////////////////////////////
// Graphics device
////////////////////////////////////////////////////////////
D3D_VERTEX_PROCESSING: HARDWARE
D3D_ADAPTER_DESCRIPTION: NVIDIA GeForce GTX 570
D3D_ADAPTER_VERSION: 9.18.13.2601
D3DMULTISAMPLE_2_SAMPLES: 8,8
D3D_MAX_TEXTURE_BLEND_STAGES: 8
D3D_MAX_SIMULTANEOUS_TEXTURES: 8
D3D_MAX_TEXTURE_SIZE: 8192,8192
D3D_PIXELSHADER_VERSION: 3.0
D3D_VERTEXSHADER_VERSION: 3.0
////////////////////////////////////////////////////////////
// Sound devices
////////////////////////////////////////////////////////////
Device[0]: Default
Device[1]: Primärer Soundtreiber
Device[2]: Lautsprecher (High Definition Audio-Gerät)
Device[3]: Kopfhörer (High Definition Audio-Gerät)
Device[4]: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
////////////////////////////////////////////////////////////
// Current sound device
////////////////////////////////////////////////////////////
DeviceId: 0
DeviceName: Default
Channel[1]: SPEAKER_FRONT_LEFT
Channel[2]: SPEAKER_FRONT_RIGHT
ERROR: Verify failed in file '.\broad\scene\broad_scene.cpp', line 341: Error