seeker0003 wrote:
While XStoryPlayer is great as a physics based sex simulator, which is the primary thing about it, as a game, it has some issues. I'm a pretty hard core gamer, and I think that with a more user friendly experience, this could gain a lot of traction among my peers. Below are some suggestions to improve ease of use, as currently, this feels like far too much work for what should be simpler.
I take this as a chance to add a few remarks and suggestions of my own.
seeker0003 wrote:
Inventory
Having an inventory screen to store things would make many situations easier.
Ex. Instead of picking up RFID card, using it to open a door, dropping it on the ground to press the elevator button, picking it up again, etc. I simply put it in inventory until I need it again. I could also carry more than one thing this way.
An inventory would be great. Doesn't even have to be too big - just being able to put a couple items in it would be great.
seeker0003 wrote:
Journal
Even though the current stories are rather short, they are still hard to follow. Having objectives, backlogged conversations, etc. would make them far easier to follow.
100% agree
seeker0003 wrote:
Simpler interactions with NPC's
Either have a dialog system, with options, or if you want to keep the freeform typed interactions, more effective ai response with a list of basic instructions built in.
Pretty good example for instructions not working as intended:
Say to a girl "Let me fuck your ass" and she just responds "Be gentle with my ass ok?" Reducing it to "Me fuck your ass" just brings the same response. But after "me fuck ass" the girl finally does, what she's expected to do. Seems she's fond of caveman language..
She also reacts properly on "Let me fuck that ass", so it seems "your" is the problem here...
Conclusion: give some love to the parser and dialogue options in total. Especially within a story it's sometimes not that funny trying to find out what to say to get a direction... like... Saiko at the door for example. Although it's funny to see what happens, if you tell her "I'm looking for Pussy" when she wants to know why you're at her door
seeker0003 wrote:
NPC's seem more alive
Watching these women move is painful. They're stilted, super slow, and awkward. In circumstances where the story has them moving from one place to another, it would be nice if they moved more naturally, and less like they are trying to path-find on the fly.
100% agree
seeker0003 wrote:
Less physics interactions when unnecessary
It is really annoying to go through doors at present. You have to fight the door's weight with your own, sometimes with something in hand that also fights you. Or you look at your feet, and a bottle can keep you from walking. Can I open a door just by clicking on it. Can my speed be constant even when looking down. That would make things much easier.
Physics is a great plus of the game. But it's also the greatest problem. Ever tried to push a bench in the dungeon mode to a certain place, just to see it falling down sideways because you've handled it wrong? Ever tried to get that bench into it's normal standing position again? Don't. Just don't. Reload to save a lot of time...
Most things in game have to little virtual weight, so they fly around at the slightest touch. And the surface friction of many things is too low, either. Blankets barely manage to stay on the bed, but always will try to flow off of it.
Then there's the problem with grip points. Anybody found a good way to place the larger tentacle monsters so that the tentacle shows in an intended direction? I always end up using a hard object trying to push them where I want to face them...
Clothes... ah, those clothes... as soon as they are tight fitting, they act like rubber. And even those, that are supposed to look like cloth act as if they were made from some super-extendable rubbery material, that can stretch out nearly forever, just to jump back into it's basic form when you let it go...
seeker0003 wrote:
These are just some suggestions I hope are implemented in the final state. It would make this game feel like less of a chore in the story segments, and overall improve it greatly.
100% agree...
At it's current state, the game is already quite fun to play. But it still needs a lot of polish to make it a "final product". Take your time, though...
