Just a bit of disclosure, I'm basing my feedback off of the demo, and what I've seen off streams. The demo doesn't run very fast, so unless I get to upgrade my computer, I don't think I'll be buying the full version any time soon. After tinkering with the settings, I've only been able to get a top speed of 25FPS out of the demo under the most ideal conditions.
With that out of the way, let give my thoughts on the game. I'll try not to repeat what has already been said.
A few things work against you-While I can understand why you chose limit how far down you can look, I think that limit should be removed and allow the player to like straight down. This would also come with the added benefit of being able to manipulate items slightly behind the PC.
-Like everyone else so far, I believe that low altitude limit for the penis should also be removed. Aside from the fact that it's a horrible form of locomotion and the fears of getting rub-burns on the thighs and catching the scrotum on a loose nail head, there's nothing in real life that prevents the penis from being that close to the floor.
-Manipulating larger objects (boxes, furniture) is a nightmare. They are hard to control and tumble all over the place. Anything that is autonomous should be manipulated with the same controls are smaller objects, and should only be weighty if bumped into.
-When playing in window mode, cursor bounces away from edges, making clicking the apply button difficult.
Some ideas-One thing I see in streams is players trying to throw Samantha's spreader bar on top of the chain block. Actually doing this isn't difficult but getting it stay up there is seems impossible. I suggest reshaping the chain platform from a block to an upside-down table with hooked legs. I've prepared a visual aide for this which I so totally didn't make in Minecraft.
Attachment:
shapely.png [ 18.42 KiB | Viewed 21195 times ]
Alternatively, you could just attach a pair of 12-polygon hooks to all 4 sides of the chain block.
-I suggest that in ctrl mode, that right-clicking without an item held should be a climb/mount function. For example, right-clicking the side of the pool would result in a simple Zenith-Forward-Nadir motion, allowing you to get out of the pool with ease.
-The Q, E, R and F keys should be secondary controls for rotating the camera. Not being able to adjust the camera while manipulating an object can be frustrating.
I have some other ideas, but I belong in feature requests.
EDIT:Two things I Forgot.-Centering the cursor if no item is held: I sometimes hit crtl over and over again because I couldn't find it. If no item is held, cursor would spawn in the center of the screen.
-The chat needs an instant transition and/or an easy clear function, I feel that it has control for far too long and when I come back to it, it is full of garbage text because I didn't wait long enough before trying to move again.