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Oculus CV1 support has been added to XStoryPlayer 3.5
https://www.xmoonproductions.org/viewtopic.php?f=15&t=4515
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Author:  Joshua [ Wed Apr 20, 2016 3:16 pm ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

Hi,

I am not able to get this running on my CV1. The screen in the Rift is garbled and kind of split amongst the eyes, hard to explain.
I am running the latest Oculus runtime and I have tried on Windows 8.1 and Windows 10, both with the same result.
There are no issues with other software.

A snippit from my trace.txt:


Version: (3.5.0023)
Build: 64 bits
Release: Full
Date: 2016/04/20 17:08:22

////////////////////////////////////////////////////////////
// System
////////////////////////////////////////////////////////////

OS: Microsoft Windows 10 Pro|C:\Windows|\Device\Harddisk1\Partition3
Cpu: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (DESKTOP-XXXXX: 32688 Mb)
Graphics-card: NVIDIA GeForce GTX 980 Ti (17592186044415 Mb)
Sound-card: NVIDIA High Definition Audio

////////////////////////////////////////////////////////////
// Oculus Rift
////////////////////////////////////////////////////////////

PRODUCT_NAME: Oculus Rift CV1
MANUFACTURER: Oculus VR
VERSION: 7.7


////////////////////////////////////////////////////////////
// DirectX
////////////////////////////////////////////////////////////

DIRECTX_VERSION: 11.0

Author:  xpadmin [ Wed Apr 20, 2016 3:47 pm ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

@Joshua

I assume you pressed F8, to go into stereo mode (checking just to make sure).

Author:  Joshua [ Wed Apr 20, 2016 7:49 pm ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

Hi,

Yes, I use F8 to move to VR mode. It does change the screen, but it says garbaled.

Author:  xebat [ Thu Apr 21, 2016 1:24 pm ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

I already tried XStory Player with the CV1 and i have two big problems that prevent XStory player becoming the ultimate sex game for VR.

1. The player charachter for some reason gets stuck in some kind of oscillation and the whole game is wiggling very fast and stutters.
2. Fucking by moving back and forth physically with your own body doesn't work that good because during penetration you somehow always move back even tough you make small motions for penetration. Please prevent this moving back by disable moving around when near a girl and only changing the hip motion when moving while standing with the CV1, and out from this fixed position by looking away from the girl.
3. Please support the XBOX One controller that comes with the CV1. Wanting to play Xstory player standing is very difficult without a gamepad/remote.

Please fix these three problems and i will take a video for r/oculusnsfw(https://www.reddit.com/r/oculusnsfw/), they will go crazy for Xstory player and hundreds of people maybe thousands will buy it, i gurantee it !

Author:  xpadmin [ Thu Apr 21, 2016 4:09 pm ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

@xebat

Some of these issues should have been fixed. What patch version are running at the moment?

Author:  Joshua2 [ Thu Apr 21, 2016 4:46 pm ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

Hi,

Somehow my password was misplaced and the board did not mail me somehow, so I had to re-create an account.

Regarding my patch level, its mentioned in the tracefile. I download 3.5 with the account manager, install and then get the latest CV1 patch
through the download manager.

If you need more info, I will supply it.

Author:  xebat [ Sat Apr 23, 2016 4:12 pm ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

@xpadmin

This wiggling, jiiter bug was fixed, thanks ;D

Problem is tough the only thing that works is getting a blowjob.

Doggy style and missionary on the bed doesnt work.

With the doggy style it is very hard to get it in and then if you move forward and backwards you charachter eventually moves away from the girl.
With missionary it just doesnt work because her body moves away from the bed edge and you can't use your own movement too.

Also please make the scale a tad bit bigger because everything seems a bit smaller in XStory player than in real lfie.

Please add Leap motion support. It would be wonderful if you could manage to do it like this :
http://vrporn.com/waifu-sex-simulator-v ... ew-scenes/
https://www.youtube.com/watch?v=EhoIa70CtMA

So please try to up the size to make the charachters seem life size, add new positions or tweak them a bit for using the headset/your own body to fuck with very small movement,
add controller support and implement Leap motion support especially since its very very difficult to interact with the 2d Mouse cursor(very hard and frustrating).

Please try to attempt this, because with improvement and making XStory player a viable VR sex game, will bring thousands of new customers, believe me !

Author:  ishist [ Sun Jun 26, 2016 6:58 am ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

The game refuses to recognize my Rift. In the options screen under the Oculus Rift tab I get No Sensor Detected.

Author:  SomeWanker [ Sun Aug 21, 2016 1:46 am ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

I just tried it in the Rift CV1, and because of a few minor flaws I found it almost unplayable, unfortunately.

The largest problem is that the game menus are tiny and blurry - and not just in the Rift, they are also blurry on the desktop when the Rift is removed. These need to be made much larger. It is not made any better by removing the Rift, because the system detects that it has been removed, and all user controls stop functioning until it is put back on. None of the text is readable in any menu.

Also, as a user who came back after several months away, the controls are a bit of a mystery for me. So, while fiddling around on the keyboard, I ended up jumping a lot. This causes a lot of motion sickness. Jumping should probably be disabled in VR mode, for the sake of the user - and I can't remember a time when it was really necessary in the main game anyway. Also, raising and lowering the character should start out much more gradual, to reduce the uneasiness of the motion.

Hopefully these are simple changes.

Author:  lfforum [ Thu Sep 22, 2016 11:41 am ]
Post subject:  Re: Oculus CV1 support has been added to XStoryPlayer 3.5

Hello,

I bought Oculus Rift CV1, it was just released in Europe. I have a problem with the game, although it runs and detects the oculus Rift CV1, when I enable 3D (F8), the images seems reversed (left eye shows in right and the opposite). If I have not enabled 3d, the screen is split in two parts, the correct shown in each eye, but there is a gap between the two eyes, as if my eyes are 1 meter apart, so I can not focus.. I have the latest version of oculus app version (1.8.0.277202).
Thoughts ?

---
Fixed Issue:
I deleted the downloaded Oculus CV1 patch version and re-downloaded. (When I did not delete the patch, it would not overwrite it with the new version). The version in trace.txt must be 3.5.0023 and not 3.5.0021.

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