About the next release: version 3.0
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virror
Rank 7
Joined: Sat Sep 06, 2014 2:23 pm Posts: 28
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Pretty sure i read that it will not have voices but they can easily be adding through the new modding capability.
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Sun Sep 07, 2014 2:15 pm |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Tried to have admin let me peek at next release, think I make good tester, but guess I must wait with all others. 
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Wed Sep 10, 2014 11:14 pm |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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modderman wrote: Tried to have admin let me peek at next release, think I make good tester, but guess I must wait with all others.  Hey, if anyone should have tester status, it should be me.By the way, I figured out how that happened.
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Thu Sep 11, 2014 1:47 am |
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Malachai
Rank 15
Joined: Wed Apr 10, 2013 5:49 pm Posts: 230
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Pickled Cow wrote: By the way, I figured out how that happened.
Do tell, I'd really like to know how that happened.
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Thu Sep 11, 2014 3:44 am |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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Malachai wrote: Do tell, I'd really like to know how that happened. This was after I discovered the proximity attachment behavior of the spreader bar. Before getting Sam, I lowered the chain platform all the way and left the spreader bar on top of it, then played the game normally. While this didn't lead to interesting results at first, it turns out that the save file stores the position of the spreader bar, but not the position of the chain platform. That's how the spreader bar ended up in her head. I've confirmed this by using boxes to put the spreader bar through her ass. Attachment:
through the ass.jpg [ 27.07 KiB | Viewed 16570 times ]
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Thu Sep 11, 2014 6:30 am |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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 I never say I should be the ONLY tester, I think I make a good tester because I already play with the scripts. 
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Thu Sep 11, 2014 11:47 pm |
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TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
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You know... this current conversation does bring up a good point.
Would there be a significant advantage to releasing a select few games (waving your rights to talk about your "beta" release of the game) to a few people to find all the little bugs in it.
On the one hand, it seems like a good idea, since there are quite a few bugs still in 2.2 that never got sorted out.
On the other hand, the game isn't all that particularly complex on the surface of it (I mean, the physics are quite complex, but as far as where the player can go, and what they can do is fairly basic).
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Fri Sep 12, 2014 6:53 pm |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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TheMohawkNinja wrote: You know... this current conversation does bring up a good point. I do not think they really want testers, and that is okay. I do hope they will release patches for bugs get found in next release.
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Fri Sep 12, 2014 11:16 pm |
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guymanyo
Rank 9
Joined: Mon Jun 10, 2013 11:12 pm Posts: 49
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TheMohawkNinja wrote: You know... this current conversation does bring up a good point.
Would there be a significant advantage to releasing a select few games (waving your rights to talk about your "beta" release of the game) to a few people to find all the little bugs in it.
On the one hand, it seems like a good idea, since there are quite a few bugs still in 2.2 that never got sorted out.
On the other hand, the game isn't all that particularly complex on the surface of it (I mean, the physics are quite complex, but as far as where the player can go, and what they can do is fairly basic). There is a 2.2 version?
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Sat Sep 13, 2014 2:30 am |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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guymanyo wrote: There is a 2.2 version? He means 2.1. Version 2.2 was cancelled in favor of working directly on 3.0.
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Sat Sep 13, 2014 2:45 am |
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