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 About the next release: version 3.0 
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I'm mostly itching to get to implementing my own stories for others. This seems like such a good platform for them.


Tue Jun 24, 2014 10:44 pm
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Kalrekos wrote:
I'm mostly itching to get to implementing my own stories for others. This seems like such a good platform for them.



On behalf of all those of us with zero coding/modding skills, we are eager to see what can be done with the engine by folks with those skills. If I had one complaint about version 2.1 it would be replayability. Once you know the story, there's no mystery. A decent branching story would add tons of replay value, even reusing the same game assets, so all the hard work of the art/3d side can be exploited for maximum value.

A lot of us really looking forward to 3.0 and all the wonderful toys modders can splice into the game with eager anticipation.


Tue Jun 24, 2014 11:13 pm
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So, two things I'd like to know about right now.

A: Additional info (preferably a movie if current development status allows) about the female orgasm mechanic.

B: In all (or at least almost all) of the videos related to 3.0 material, you can grab the girls and move them around/reposition their body, is this just a little dev cheat, or will it be something that players can do either if fast sex and/or story mode?


Tue Jun 24, 2014 11:30 pm
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TheMohawkNinja wrote:
B: In all (or at least almost all) of the videos related to 3.0 material, you can grab the girls and move them around/reposition their body, is this just a little dev cheat, or will it be something that players can do either if fast sex and/or story mode?


From what I remember, it's going to be something that us players will be able to do.

Edit: http://www.xmoonproductions.org/viewtopic.php?f=2&t=295


Tue Jun 24, 2014 11:35 pm
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Hello,
There are more news? the development of the game? please :)
new pictures or videos, or new system gameplay, or news charaters?
Thanks


Tue Jul 01, 2014 1:08 pm
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The developer xpadmin doesnt hear the community where is the problem to show us some progress while the estimated arrival is end 2014 / 5 or 6 months to go


Mon Jul 07, 2014 11:00 pm
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tomahawk308 wrote:
The developer xpadmin doesnt hear the community where is the problem to show us some progress while the estimated arrival is end 2014 / 5 or 6 months to go


Have you seen all the updates he posts? He hears the community quite a bit. He's just been busy lately.


Tue Jul 08, 2014 3:16 am
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tomahawk308 wrote:
The developer xpadmin doesnt hear the community where is the problem to show us some progress while the estimated arrival is end 2014 / 5 or 6 months to go



The last he said was:


Quote:
- Dual Quaternion skinning: allows for volume preservation when skin is bended over larger angles.
- Better shadow mapping: allows for shadow from different light sources.
- Automatic occlusion culling: scenes do now have automatic occlusion culling. Things allows to not render objects when they are behind other larger objects.
- Better lighting: You can customize which lights affect an object, which light is used for shadowing, ambient etc.
- Almost finished the office scenes: Pretty happy with them
- Optimized collision detection. Physics now about 30% faster.
- Automatically triangulate meshes, so this does not have to be done in 3d software in advance.
- etc etc etc.


And the development progress is 69%. We also know that xpadmin is fully commited to this project. So please, If you want to start a rant, read the previous post or the screenshoots boards before.


Tue Jul 08, 2014 11:51 am
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The new release will be ready later this year.

I fully understand that a lot of people want the project to go faster (so do I), and I can only take that as a compliment (so ranting is not a problem).

As with most software projects it always takes longer then anticipated. But it will definitely not be a 'Duke Nukem' kind of delay.


Tue Jul 08, 2014 1:17 pm
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xpadmin wrote:
.... But it will definitely not be a 'Duke Nukem' kind of delay.


Or Duke Nukem quality :P


Tue Jul 08, 2014 3:52 pm
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