Author |
Message |
Kalrekos
Rank 7
Joined: Thu Jun 20, 2013 11:28 am Posts: 32
|
I'm mostly itching to get to implementing my own stories for others. This seems like such a good platform for them.
|
Tue Jun 24, 2014 10:44 pm |
|
 |
Someguy01
Rank 12
Joined: Sat Apr 26, 2014 7:40 pm Posts: 82
|
Kalrekos wrote: I'm mostly itching to get to implementing my own stories for others. This seems like such a good platform for them. On behalf of all those of us with zero coding/modding skills, we are eager to see what can be done with the engine by folks with those skills. If I had one complaint about version 2.1 it would be replayability. Once you know the story, there's no mystery. A decent branching story would add tons of replay value, even reusing the same game assets, so all the hard work of the art/3d side can be exploited for maximum value. A lot of us really looking forward to 3.0 and all the wonderful toys modders can splice into the game with eager anticipation.
|
Tue Jun 24, 2014 11:13 pm |
|
 |
TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
|
So, two things I'd like to know about right now.
A: Additional info (preferably a movie if current development status allows) about the female orgasm mechanic.
B: In all (or at least almost all) of the videos related to 3.0 material, you can grab the girls and move them around/reposition their body, is this just a little dev cheat, or will it be something that players can do either if fast sex and/or story mode?
|
Tue Jun 24, 2014 11:30 pm |
|
 |
Munky
Rank 15
Joined: Tue Dec 03, 2013 9:29 pm Posts: 212
|
TheMohawkNinja wrote: B: In all (or at least almost all) of the videos related to 3.0 material, you can grab the girls and move them around/reposition their body, is this just a little dev cheat, or will it be something that players can do either if fast sex and/or story mode?
From what I remember, it's going to be something that us players will be able to do. Edit: http://www.xmoonproductions.org/viewtopic.php?f=2&t=295
|
Tue Jun 24, 2014 11:35 pm |
|
 |
Adn
Rank 6
Joined: Sat Apr 06, 2013 11:27 am Posts: 26
|
Hello, There are more news? the development of the game? please new pictures or videos, or new system gameplay, or news charaters? Thanks
|
Tue Jul 01, 2014 1:08 pm |
|
 |
tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
|
The developer xpadmin doesnt hear the community where is the problem to show us some progress while the estimated arrival is end 2014 / 5 or 6 months to go
|
Mon Jul 07, 2014 11:00 pm |
|
 |
TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
|
tomahawk308 wrote: The developer xpadmin doesnt hear the community where is the problem to show us some progress while the estimated arrival is end 2014 / 5 or 6 months to go Have you seen all the updates he posts? He hears the community quite a bit. He's just been busy lately.
|
Tue Jul 08, 2014 3:16 am |
|
 |
aterrizando
Rank 15
Joined: Sun Mar 31, 2013 12:26 am Posts: 232
|
tomahawk308 wrote: The developer xpadmin doesnt hear the community where is the problem to show us some progress while the estimated arrival is end 2014 / 5 or 6 months to go The last he said was: Quote: - Dual Quaternion skinning: allows for volume preservation when skin is bended over larger angles. - Better shadow mapping: allows for shadow from different light sources. - Automatic occlusion culling: scenes do now have automatic occlusion culling. Things allows to not render objects when they are behind other larger objects. - Better lighting: You can customize which lights affect an object, which light is used for shadowing, ambient etc. - Almost finished the office scenes: Pretty happy with them - Optimized collision detection. Physics now about 30% faster. - Automatically triangulate meshes, so this does not have to be done in 3d software in advance. - etc etc etc.
And the development progress is 69%. We also know that xpadmin is fully commited to this project. So please, If you want to start a rant, read the previous post or the screenshoots boards before.
|
Tue Jul 08, 2014 11:51 am |
|
 |
xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1931
|
The new release will be ready later this year.
I fully understand that a lot of people want the project to go faster (so do I), and I can only take that as a compliment (so ranting is not a problem).
As with most software projects it always takes longer then anticipated. But it will definitely not be a 'Duke Nukem' kind of delay.
|
Tue Jul 08, 2014 1:17 pm |
|
 |
vargh
Rank 7
Joined: Thu Apr 17, 2014 5:40 pm Posts: 29
|
xpadmin wrote: .... But it will definitely not be a 'Duke Nukem' kind of delay. Or Duke Nukem quality 
|
Tue Jul 08, 2014 3:52 pm |
|
 |
|