View unanswered posts | View active topics It is currently Sun May 11, 2025 8:09 am



Reply to topic  [ 361 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19, 20, 21 ... 37  Next
 About the next release: version 3.0 
Author Message
Rank 12
Rank 12

Joined: Tue Dec 10, 2013 10:42 am
Posts: 98
Do you have a list of things you're working through? Would be great to see, what you're working on and what your next steps are ;)


Sat Apr 26, 2014 11:12 am
Profile
Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1931
Finished among a lot of other things the following:

- Dual Quaternion skinning: allows for volume preservation when skin is bended over larger angles.
- Better shadow mapping: allows for shadow from different light sources.
- Automatic occlusion culling: scenes do now have automatic occlusion culling. Things allows to not render objects when they are behind other larger objects.
- Better lighting: You can customize which lights affect an object, which light is used for shadowing, ambient etc.
- Almost finished the office scenes: Pretty happy with them
- Optimized collision detection. Physics now about 30% faster.
- Automatically triangulate meshes, so this does not have to be done in 3d software in advance.
- etc etc etc.

These are some of the elements that have been worked on in the last weeks.
Slowly but steadily progressing towards the final product.


Sat Apr 26, 2014 6:17 pm
Profile
Rank 6
Rank 6

Joined: Thu Mar 06, 2014 10:49 am
Posts: 24
Good to hear


Sat Apr 26, 2014 7:28 pm
Profile
Rank 12
Rank 12

Joined: Tue Dec 10, 2013 10:42 am
Posts: 98
Sounds like a good progress :) I just have enough knowledge about maths, physics and coding to appreciate it (if not enough to really understand it :D)
Thanks for the answer :)


Sun Apr 27, 2014 9:19 am
Profile
Rank 13
Rank 13
User avatar

Joined: Sun Mar 31, 2013 2:37 pm
Posts: 117
Location: Ordo Malleus
xpadmin wrote:
Finished among a lot of other things the following:

- Dual Quaternion skinning: allows for volume preservation when skin is bended over larger angles.
- Better shadow mapping: allows for shadow from different light sources.
- Automatic occlusion culling: scenes do now have automatic occlusion culling. Things allows to not render objects when they are behind other larger objects.
- Better lighting: You can customize which lights affect an object, which light is used for shadowing, ambient etc.
- Almost finished the office scenes: Pretty happy with them
- Optimized collision detection. Physics now about 30% faster.
- Automatically triangulate meshes, so this does not have to be done in 3d software in advance.
- etc etc etc.

These are some of the elements that have been worked on in the last weeks.
Slowly but steadily progressing towards the final product.

Thanks for the update! Seems like great changes. I hope that you have time to post some new screens soon. :)


Wed Apr 30, 2014 7:56 pm
Profile
Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1931
@meem

Good point


Thu May 01, 2014 5:16 pm
Profile
Rank 12
Rank 12

Joined: Tue Dec 10, 2013 10:42 am
Posts: 98
Is there a way for non backers to see the progress bar? :)


Tue May 13, 2014 2:44 pm
Profile
Rank 10
Rank 10

Joined: Sun Apr 13, 2014 6:16 pm
Posts: 65
thepayne wrote:
Is there a way for non backers to see the progress bar? :)

Well, there isn't exactly a progress bar. The progress is displayed like this... "DEVELOPMENT PROGRESS: 63%"

Non backers will only be able to view this progress percentage once version 3.0 is complete; everyone that upgrades or buys XStoryPlayer 3.0 will also get the account manager.


Tue May 13, 2014 7:59 pm
Profile
Rank 15
Rank 15

Joined: Wed Apr 10, 2013 5:49 pm
Posts: 230
How would I upgrade at this stage? I already own the current version. Also how much is the upgrade cost?


Wed May 14, 2014 3:04 am
Profile
Rank 10
Rank 10

Joined: Sun Apr 13, 2014 6:16 pm
Posts: 65
Malachai wrote:
How would I upgrade at this stage? I already own the current version. Also how much is the upgrade cost?

Once version 3.0 is complete you will be able to download it by using the download url that you got in your email when you bought XStoryPlayer 2.1.
If you lost your download url then you can download the latest XStoryPlayer here, but you will still need to have your download-id to do so.

The upgrade cost depends on what's being upgraded...
It can be free or they can decide to re-price XStoryPlayer; if it costs more (which I think will be the case) you'll only have to pay the difference, since you already bought the first 2 stories.


Wed May 14, 2014 1:24 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 361 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19, 20, 21 ... 37  Next

Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.