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Apocamorphosis (AMS) https://www.xmoonproductions.org/viewtopic.php?f=10&t=5958 |
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Author: | Anonynn [ Wed Oct 23, 2019 3:12 am ] |
Post subject: | Apocamorphosis (AMS) |
I wanted to introduce a free game I'm developing called, "Apocamorphosis" RPG/ Adult/ Text Adventure/ Fantasy SYNOPSIS: The manifestation of hatred, lust and corruption has spread across the entire planet like a plague; erasing memories, twisting identities and mutating every living organism in it’s path. As the last of the free races band together to hold this entity from invading northern Auvora, frightened refugees flee to the southwest for safety… AMS v0.35B BETA $5+ Backers [url]patreon.com/posts/ams-v0-35b-beta-31676758[/url] Current Donator Version AMS v0.35A Word Count: 1,782,625 LinesOfCode: 112,376 Characters: 12,475,987 https://www.patreon.com/posts/31300261 Current Public Version AMS v0.34D Word Count: 1,871,039 LinesOfCode: 112,907 Characters: 13,026,146 https://mega.nz/#!r4tQjQjD!itllLARu6IsCt7hV4h1N9J0EkxPRgAekIHW2w0RpD_M The Downloads Come With… 1) Apocamorphosis (Game) 2) Quest Software (Windows Only); Necessary To Play Game 3) AMS FAQ 4) AMS Stat Guide 5) AMS Chapter 1 Beginner Walkthrough 6) AMS Troubleshooting Guide ______________________________________________________ CONTACT: Email: anonymousynn@gmail.com Patreon: http://www.patreon.com/anonynn Website: http://www.txtams.com Twitter: https://twitter.com/Anonynn1 #AMSGame SubscribeStar: https://subscribestar.adult/apocamorphosis Public Discord: https://discord.gg/BdJYq3a |
Author: | Anonynn [ Mon Nov 04, 2019 11:33 am ] |
Post subject: | Re: Apocamorphosis (AMS) |
Current Donator Version AMS v0.35A Word Count: 1,782,625 LinesOfCode: 112,376 Characters: 12,475,987 https://www.patreon.com/posts/31300261 http://www.txtams.com/changelog for the changelog ^ |
Author: | Anonynn [ Tue Nov 19, 2019 7:03 am ] |
Post subject: | Re: Apocamorphosis (AMS) |
AMS v0.35B BETA $5+ backers http://www.patreon.com/posts/ams-v0-35b-beta-31676758 v0.35B Game Expansion Event: "Robbery" has been mostly written but is not coded into the game yet. I've begun writing for another Event called "Cabin". This event is at the beginning stages of description and therefore isn't coded into the game yet. Entice Part 1 of 3 is officially in the game. Check out the Combat Section below. Bug Fixes/Changes The Help Guide has received another revamp. The changes are listed below. All sections now have a recall that brings them back to the Help Guide main menu once they are finished reading a selected passage. The Blog website has been replaced with the http://www.txtams.com website. The Questing System v1.5 section has been renamed to Quest Log v1.5. The Quests section has been removed and combined with the Quest Log v1.5 selection. A new menu has been added as well. Several passages have also been rewritten within it. The Useful Commands section had been completely redone and simplified and reorganized as well. The entire Help Guide has been moved to it's own function to reduce the strain put on Quest when loading it's huge code. The entire Help Guide has been reorganized for easier searches. It now appears in the following order: Changing Font Size Searching Rooms Useful Commands Stat Guide Skill Guide Mood Guide Combat Guide Player Status Conditions Difficulty Modes Save System Bad Ends Resting Weather-Seasons-Time of Day-Location Crafting System Harvest-Destroy-Repair Quest Log v1.5 Relationship System v3.0 Player Titles Premade Characters Special Thanks I fixed an absolute myriad of problems occuring with the new Entice; spelling problems, brackets problems, code errors and much, much more. I also fixed Function errors regarding it, menu problems and 'this' problems. Needless to say, it was a friggin nightmare to fix and recode but totally worth the time and energy I put into it. Combat I have written and coded Male and Female Zombie, Special Attacks, including successful hit and miss variations. Both also have some minor variations within the scripting as well for variety. Male and Female Zombies also can no longer "Entice" the Player either since I imagine that would take a conscious mind to set out to accomplish and all the Zombies want to do is kill and sex you. Male and Female Zombie, Special Attacks are also slightly different between Males and Females. Female Zombies, Special Attacks can do about 1 to 4 damage and Male Zombies, Special Attacks can do about 2 to 5 damage. Females have a 25% chance to also cause a Sick Status Condition as well and Males have a 35% to cause a Sick Status Condition. Male and Female Zombie, Special Attacks start with a 100% success rate. You can lower this success rate with the following attributes. 41 to 50 Agility - 100% 31 to 40 Agility - 80% 21 to 30 Agility - 60% 11 to 20 Agility - 40% 1 to 10 Agility - 20% The Skill Tree Perk, "Ghost" will also reduce this chance by -5% The Background, "Guardsman" will further reduce the chance by -5% Entice is now officially in the game (at least one/third of it). Yay! Here are the details! I completely gutted the old system so now this is Entice v2.0. I removed all of the old code and all the systems associated with it as well and rebuilt everything from the ground up. Essentially, there are two major pieces involving the new system. 1) Building Lust 2) Having Sex What this means is both the Player and MOST enemy's have a Lust counter. Enemies for the Halloween event, "Hallow's Shroud" for example, cannot be Enticed and cannot Entice the Player in return. The same goes for the Pale Abomination. The exception to this is that Zombie enemies CAN be Enticed but cannot Entice the Player in return (because gross)! This means there are three types of enemies... 1) Unable to Be Enticed/Unable to Entice 2) Able to be Enticed/Unable to Entice 3) Able to be Enticed/Can Entice the Player. As mentioned, both Enemies and the Player have a Lust Counter. If the Lust Counter is '9 or under' the game will take the Player's Gender and the Enemy's Sexuality into Account. An Enemy can be Straight, Bi or Homosexual. This will determine how much Lust they build with your Entice, if any. Upon Enticing an Enemy 1 of 4 scenarios will occur, each with three variations per Lust Level 1-4 or 5-9 for a total of 6. Each of these 6 variations are also different depending on the Player's Gender so 12 different scenarios with numerous variables in each. The major focus of each scenario is listed below. Scenario 1 (50%) Butt Focus. Scenario 2 (33%) Breast/Peck Focus Scenario 3 (25%) Facial Focus Scenario 4 (everytime the rest don't proc) Genital/Body Focus w/ these variables: Butt Size Lip Size Breast Size Hip Size Facial Femininity/Masculinity Nakedness Hair Length Gender And several combinations of each. If the Entice scenario SUCCEEDS and you meet the Sexuality requirements of the Enemy you're trying to Entice, how much Lust they build is based on the following factors: Random Lust Gain: +1, 2 or 3 If Player Lust is 5+: 50% chance +1 Extra Lust. Charm Skill 4-7: +1 Extra Lust Charm Skill 8-10: +2 Extra Lust Player Title, Wellendowed: +1 Extra Lust Player Title, Alphamale: +1 Extra Lust Player Title, Bewitched: +1 Extra Lust You also have a 50% chance to proc +1, 2 or 3 Player Lust as well. If you have any Resist it will negate the effect however at the cost of -1 Resist. If a Scenario FAILS by not meeting the Sexuality requirements of an Enemy you're trying to Entice, you will recieve between 1 to 3 damage. If the Player uses Entice while an Enemy's Lust is 10 and they succeed, they will be presented with two options. 1) Have Sex 2) Attack Attack Choice: The Player will attack the opponent for 3x times the normal damage. This can miss but will be able to repeat the action until they land a hit for the same effect. After that, the Player loses the ability to Entice that Enemy again and if they are still alive their Lust returns to 0. Have Sex: The Player is presented with a new menu containing 8 choices. These are next on my Entice to-do list and are NOT COMPLETE. They will have at least 2 variations for each Player Gender. "Take Them From Behind" "Take Them On All Fours" "Take Them On Their Back" "Move Onto Your Back" "Let Your Mind Wander" "Use A Toy" "69" "Play With Their Nipples" "Stop Having Sex" Each of these will have the chance to increase the Player's Lust until it reaches 10 and then the Player will climax. The Player will have a chance to impregnate enemies as well or be impregnated by enemies. More choices may come in the future as well but I want these as starters. Some Enemies that fall into category 3 (Able to Entice the Player) will have a Special Ability that can raise the Player's Lust depending on their Dominant Mood and Orientation. If the Player's Lust reaches 10 and the opponent uses this Special Ability, they have a chance to have sex with the Player. You will be allowed to Resist their advances (and you will SUCCEED if you have any Resist (at the cost of -1 or -2 Resist)) otherwise, resistance will be based on a number of factors. More on this once I get to it. Remember if you attack an Enemy -- you lose the ability to Entice them for the rest of the fight. Transformations The Shortification Elixir has begun it's remaster/recode. I've already rewritten the main description and have gotten it ready for complete remastering/recoding. The following items now have their skeleton coding finished and are usuable (excluding the Intelliga). All I have to do is write their basic descriptions and the body modification scenes themselves and these items will be finished. Buttavica - Butt Size Increase Buttminish - Butt Size Decrease Hip Grow Plus - Hip Size Increase Hipishrinkten - Hip Size Decrease Mammarize - Breast Size Decrease Lipkin - Lip Size Decrease Intelliga - Intelligence Increase I should have more simple stat increase/decrease items coming along soon along with all that. I want one for Strength, Agility, Maximum Health, Maximum Carry, Resist and so on. Unfortunately, they'll be made by the company: "I Can't Believe It's Magic!" instead of "Like Magic!" -- so they'll be detriments/debuffs to taking them. Stats I've added a new Submit Verb to Enemies. The effects change depending on your Dominant Mood. For Sympathy/Serious Dominant Moods the Player will refuse to give up. For Sexy/Sympathy Dominant Moods, the Player takes damage x3 for one turn and instantly gains +10 Lust. It will also bring the Player to the Enemy Dominating scripts once they are written (soon). For now, it only causes the above status' to occur. Travel Event 3: The Robbery Location: MIDDLE FORK (SOUTH) Summary: As you trudge through the forest, you suddenly hear a call for help. Could this possibly be a trap, or perhaps a person in distress? Depending on several variables you can investigate this scene or ignore it entirely. Will you report it to the guards later on? Or will you leave the person or people to their fate? Be careful because danger lurks around every corner. |
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