Version 0.3 Released!Greetings! We are pleased to announce the release of Version 0.3 of Threads of Destiny on Patreon!
Much of the work during this release cycle has been focused on the technical structure of the game, and the background systems that drive the game. The team has been working tirelessly on both sides of the game, and we are extremely excited to show you the fruits of our labor. Devian has been writing both code and story elements, and Agnessa has been making full use of her new tablet to bring you fabulous art! Juliana and Siawn have been talking themselves hoarse while reading the scripts of the first three days, refining and re-refining the script.
You can look forward to seeing this new version come to this site in one month, or you can feel free to look us up on Patreon if you don't want to wait!
FEATURES:- The plot of the third day has been added and drawn in full. New adventures, scenes, and locations can be found.
- We made the city more alive and filled it with some surprises.
- The movements of chibi characters around the locations have been optimized to look better.
- The script of the first two days has been refined to a more natural English.
- Animations!
TECHNICAL:- All the bugs from version 0.2 have been fixed.
- We have changed the font of the text to a more readable variant.
-An additional thank you to one of our subscribers who helped to simplify the system for adjusting the translated text to the game. Thanks to this man, we will save much time. Previously, we had to program and maintain two versions of the game, one in Russian and the other in English. Future development times are drastically reduced with this new consolidated system!
- We have decided to turn off mouse control until we find a better way to implement it. In comparison with what we had in the beginning, we managed to improve it, but, unfortunately, some players still get problems from this function, like getting stuck in some places, not to mention some other inconveniences.
- The save system has been also changed. Now you can save at any time: in the middle of a dialogue or an event. The Esc button will bring you to the save menu, which has also undergone some modifications and changes. At the beginning, it was impossible to save the game at the answer selection box, but we found a way to avoid this problem, so now you can play more comfortably
- Devian identified and fixed a bug that led to accidental scrolling of the choices in the events. Now, when you are offered a choice in the dialogues, the game won’t be able to ignore your choice and make a different one. This bug couldn’t significantly affect the development of the plot in the prologue, but in the future the outcome of many quests will depend directly on your choices, and such a bug would make you return to your previous save.
- In some locations the ability to use the teleportation items to enter the Unknown Place is blocked.
- The pathfinding of followers has been significantly improved.
CONTROLS:- To quickly scroll through the dialogues, you can use the PageDown key. The Enter key no longer significantly speeds up the output of the text. This will help avoid accidentally skipping dialogue lines. PageDown skips some dialogue screens, but in some places there may be times where this creates odd behavior of the chibis during events, so use much as you like.
*** Please note that if you are experiencing lag it helps to close any other programs you may have running, especially internet browsers.
Best wishes, and happy gaming!
-The Team at ElisarStudio