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 Daughter of Essence RPG Maker Game [Big Update: 01-24-20!] 
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Weekly & Alpha Release: v0.104!

Hi everyone! Version 0.104 is uploaded for weekly and alpha patrons! Thanks for your patience and thanks for playing our game.

New to the game? Become a patron or try the public build at https://www.patreon.com/indoorminotaur

We have a couple of pretty cool new systems being implemented this week, and the longest scene written to date, which had to be broken into three separate portions since it's a bit of a slow burn before it really gets cooking.

We've also begun trying to address the world changes for chapter 9, but as you can imagine, that's a big project in and of itself and will take a while to iron out.

Anyway, you can peep everything that's new this week in the notes below. As always, we hope you enjoy, and we'll see you next week!

Version 0.104 - 10-18-2019
Added a new NSFW scene (M/F, Dom/Sub, Mature)
Bell’s arrival to the cove has been added to the siege route, and a new scene with Tafo was added
Added a 5th level to the dorms (WIP)
Added a new multi-part cove sequence building up to the new NSFW scene
Adjusted essence magic for better balance and synergy
Adjusted classes and enemy resistances to reflect new simplified magic resistance chain: earth > thunder > water > fire > ice > earth (light and dark counter each other, governed by moon and night, respectively)
Added new spell effects and made some spells negate certain status afflictions based on the new resistance chain (earth negates paralyze, thunder negates drowned, water negates burns, fire negates chilled/frozen, ice negates dizzy/disoriented). Additionally, if a spell is used on a target afflicted by the state it negates, the spell’s damage is amplified.
Updated the library to contain all missing NSFW scenes
You can now leave the cove in chapter IX after discussing the Emerald Flats with Marlan (Ch. IX world is WIP)
Fixed an issue where Fukuro would show up with Marlan instead of Sabal
Fixed some text alignment issues
Fixed some portrait alignment issues
Franz, the Carvannah refugees, Sigrun & co., the Danforth Crook bandits are all gone from their respective places in the world starting in chapter IX if not recruited


Sun Oct 20, 2019 1:13 am
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New Release: Version 0.105!

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Hi Nym, here!

Spent a lot of time this week really fleshing out the essence journal, adding a full-detail page for every spell in the game. I'll be doing the same for the weapon skill journal soon, but I ran out of time this week.

Besides just the spellbook, I've added a number of brand new spells to the game, continuing the recent trend of trying to add depth and synergy to the game's magic system for those people out there like myself who love experimenting with different build combinations.

There's other little tidbits here and there, but I'll let the patch notes handle the rest and just say thanks for playing, as always, and I hope you're looking forward to a brand new area coming next week.

Version 0.105 - 10-25-2019
Completely overhauled the essence magic journal, adding a full detailed page for every individual spell.
6 Brand new spells were added to the 2nd and 3rd tier of Eva’s workspace!
Hawk’s Keep is abandoned in Chapter IX and all the Lions have moved on (but maybe someone else has moved in…?)
Danforth Crook has been updated slightly for chapter IX. Marilea is no longer recruitable and the jobs around the farm are already taken care of, so you won’t be asked for help.
The basement key from Danforth can be retrieved in chapter IX even if the bandits weren’t recruited, and Sabal can still be recruited
If Colette wasn’t recruited in Chapter VIII, you have another chance to recruit her in chapter IX
Flame Cultist added to Fogsborough Ch. IX (requires having found her previously)
Attack-all spell animations have been improved for fewer cut-offs and better screen alignment, so it doesn’t look like allies are caught in the attacks
Emerald Oasis added to the overworld and world map
Added new dialogue with Captain Bell, discussing the plans for departure. Mercy no longer leave the cove in Ch. IX until after this dialogue occurs
Qel can now land at the Emerald Oasis, though it can’t be accessed until Ch. IX
Fixed an issue where the bird cage image overlay had a tile graphic error
Mining nodes in Esterholt now correctly show the coat portrait
Fixed a cutscene in the White Rat where Mercy’s sprite wasn’t correctly shown as sleeping


Sat Oct 26, 2019 9:12 pm
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New Release: Version 0.106!

New to the game? Want to become a patron or try the public build? Visit https://www.patreon.com/indoorminotaur

Hey everyone!

There are several new areas and a lot of new cutscenes this week, but the biggest change is also the most subtle: a total overhaul of all the hidden calculations behind the fishing system. It doesn't mean a whole heck of a lot on the casual user's end, but it cleans the whole thing up a lot for me and makes a few improvements in the process.

It's fun to be working on fresh new content again, since I was starting to get tired of the cove events. Look forward to a whole lot more next week!

- Nym

Version 0.106 - 11-1-2019
Added the Temple of the Burning Stone (WIP)
Added temple interior
Added inner sanctum
Added new idol space
Added new optional boss encounter (WIP)
Added a new cutscene with the flame priestess
Dougar is recruitable in Ch. IX IF he was spoken to in Ch. VIII after recruiting Sigrid
Overhauled the fishing system. Your Luck now directly affects what fish you will find in addition to whether you catch a fish. Your line can no longer break unless you land a fish. Increased the odds of finding regionally-specific fish. (Each time you cast, a random number is rolled between 1 and 400. Mercy's Luck stat is then added to the total. When using a Lure, Mercy's Luck is tripled. If the resulting number is higher than 200, something is hooked.)
Revised the snowy cliff tiles around Esterholt and Fogsborough to be less blocky and allow passability underneath
Added some new fishable items
Fixed some portrait issues in Carvannah
Fixed some repeating animation issues


Sat Nov 02, 2019 8:11 pm
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New Release: v0.107!

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Hi everyone, prepared here specifically for your pleasure is the game's latest and greatest release, version 0.107.

A lot of new information about Mercy, the idols, and the previous Daughters of Essence is brought to light this week in one of the most involved and lengthy quests I've put together yet.

Plus, a couple of new characters are introduced that I think a lot of people are going to end up really liking. I can already tell they're going to be some of my favorites.

Enjoy!

Version 0.107 - 11-8-2019
Added new story content to the burning stone quest
Added the raft-building quest from Fort Wilkes (WIP)
Added the treasure-hunters to Fort Wilkes
Added new enemies to the temple exterior
Updated the Moon Mother encounter
Revised the burning stone scene
Finished the idol space scenes
Fixed a portrait issue in Hawk’s Keep
Fixed an issue where you could get stuck in the basement in Danforth Crook
Fixed an issue where Mercy could confront Leite about the pump before finding it
Fixed an issue where Claudia could appear in two places at once
Fixed an issue where Camille could walk over the steps on the ship and get stuck
Fixed a possible soft lock in Beatrix’s office
Marlan is now restored before his fight in the siege
Fixed an issue where Dallas could appear in the cove even if not recruited
Any item given to Beatrix in the fight against the twins is now removed after combat


Sat Nov 09, 2019 10:00 pm
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New Weekly & Alpha Release: v0.108!

Hellooooooo, and thanks for joining us for another new release! We focused a lot on revisions and improvements this week, including portraits, weapon skill books, and in many cases, the skills themselves.

The long quest chain from Fogsborough to Fort Wilkes to New Light has finally concluded, and a number of new friends can be made along the way. I've also begun work on a cool new area called Emerald Flats, but that isn't quite ready for exploration yet. You can look forward to seeing some of that next week.

Until then, we hope you enjoy!

- Nym

New to the game? Become a patron or download the public build at https://www.patreon.com/indoorminotaur

Version 0.108 - 11-15-2019
Added the smugglers to New Light and the return home
Added the conclusion of the raft-building quest and the departure from Fort Wilkes
Added hazards to the overworld while rafting
Quinn and Bartleby can now be recruited to the cove
Revised Beatrix’s portraits
Revised Orus Portraits
Overhauled the skillbooks
A number of skills have been adjusted for balance
The skill abbreviations in “Sense Essence” have been adjusted for continuity
Fixed some text runoff and typos
Fixed an issue where picking up the tools & rope in Fort Wilkes didn’t correctly count towards quest progress


Sun Nov 17, 2019 8:09 pm
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New Release: v0.109!

Hey everyone, thanks for checking out our latest release! New to the game? try the public build or become a patron at https://www.patreon.com/indoorminotaur

This week has been all about mapping out the brand new area, Emerald Flats. It's a big, spacious town tucked away in a forest, and it's going to end up being probably the largest & most populated area since Carvannah.

It's already quite big! Next week, we start in on the interior areas and finish populating the town with all the new NPCs. This might be the last new town the game gets before we start closing in on the finale, so we hope you like it!

Version 0.109 - 11-22-2019
Added primary exterior area for Emerald Flats (WIP)
Added Emerald Flats Camp (WIP)
Added Emerald Flats Mine (WIP)
Added Emerald Flats Tavern (WIP)
Populated Emerald Flats with a number of new NPCs
A contingent of Oldlight soldiers arrive in Aster Valley in Ch. 9, blocking the way into town
Qel can now be recruited in Ch. 9
Fixed an issue where the attack and defense bonuses from rows weren’t applying correctly. Being in the front row now correctly increases attack by 15% and physical damage taken by 15%, and being in the back row reduces attack and damage taken by 15%


Sun Nov 24, 2019 12:12 am
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New Weekly & Alpha Release: v0.112!


New to the game? Become a patron or try the public build at https://www.patreon.com/indoorminotaur

Hi everyone!

Here is a good chunky update with a lot of new story content in the Emerald Flats.

The area as a whole is still a WIP, but it's come a long way and the main narrative for the town is nearly concluded.

Anyway, we hope you enjoy the new content!

Version 0.112 - 12-13-2019
Added the mining “hot & cold” sequence
Added a ton of new story progress in Emerald Flats
Added new enemy encounters
Added new characters to Emerald Flats
Added new essence-transformation portraits
Fixed an issue where Mercy’s heirloom knife showed a default knife sprite when attacking
Fixed an issue where some interiors were autosaving unintentionally


Sat Dec 14, 2019 5:05 pm
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Happy Holidays! Version 0.113 Released!

Hi everyone, here is the final build before the holidays, and the second-to-last build of the decade.

The hell world of the past few weeks is finally calming, and things are beginning to resemble normalcy again just in time for the holidays. We'll be taking a couple of days off to relax for Christmas, but fear not: there will still be a new release next Friday.

In the meantime, I hope you enjoy the new stuff! Emerald Flats is nearly complete. The only thing left is to flesh out a few more side-quests and add in a bit of extra content, and we'll be moving on with the story.

Version 0.113 - 12-20-2019

Added a shorter new NSFW scene (M/F, cunnilingus)
Added new NPCs to Emerald Flats
Added tons of items to Emerald Flats
Added new encounters to the Emerald Flats mine
Added new side-quests to the Emerald Flats
Added new secrets to Emerald Flats
Added new ingredients and a new cooking recipe
You can now get a new mining pick from the Emerald Flats supervisor if yours breaks while mining silver or gold
Fixed some more animations that were incorrectly playing twice
Fixed some incorrect move routes in the Emerald Flats

New to Daughter of Essence? Try the public build or become a patron at https://www.patreon.com/indoorminotaur


Sat Dec 21, 2019 7:38 pm
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Last Release of the Decade: v0.114!

Hi everyone, hope your holidays have been splendid and you're all excited for the new year!

To round the decade out, I managed to sneak in some time this week for a new release with flashy new content and bug fixes alike.

As always, we hope you enjoy, and we hope to see you next year!

- Nym

New to the game? Try out the public build or beomce a patron at https://www.patreon.com/indoorminotaur

Version 0.114 - 12-27-2019

Adjusted the siege ending slightly and added new sprites/portraits for a severely wounded Diana
Added new cutscenes to the departure of the Emerald Flats
-Added a cutscene on the Carvannah docks
-Added a cutscene in the Oldlight palace
-Added a cutscene in the newly-made training room for Minerva’s soldiers
-Added a cutscene in the spymaster’s office
-Added reunion with Elijah & boarding
-Added arrival to the cove with Medina, refugees & gardener (if recruited)
Added all the new arrivals to the cove (WIP)
The inn is repaired after the return from Emerald Flats (if it was destroyed)
Mercy can no longer use toys on the deck of the Oldlight ship. This is to fix a bug where using it before the leviathan fight would carry over into the fight, to comedic effect
Fixed an issue where Kelsie could appear in the inn even if she wasn’t recruited
Fixed an issue where szarva milk was incorrectly missing from the tavern once Cattie took over


Sat Dec 28, 2019 10:23 pm
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New Year, New Build: v0.115!

Hey everyone, happy 2020. This week's build finally cut up a bunch more of our voice actress's monologue bits for Mercy and adds them in, which is a lot more work getting right than it sounds, but definitely worth it.

She does a great job with Mercy, and I'm looking forward to getting the rest of the game voiced up.

Beyond that, I fixed a bunch of bugs and updated the cove with new, post-Emerald Flats dialogue. This is getting more and more time-consuming as the cove keeps growing and adding new people, but it really feels essential to making the cove feel "alive" and I don't mind doing it.

You'll notice that a lot of people start hinting at errands or projects they'd like to attempt before it all goes down, and this chapter is going to be Mercy's last chance to get all her unfinished business concluded, so there are a lot of threads to start tying off.

Next week, we're gonna be doing a lot of tying. Hope you look forward to it.

- Nym

New to the game or want to become a patron? Check out https://www.patreon.com/indoorminotaur for the public build and other options!

Version 0.115 - 1-3-2020
Added several new voiced chapter monologues!
Qel now perches above the bath house after being recruited & can be spoken with at any time
Added new dialogue to members of the cove to reflect the passage of time
Added new dialogue to some of the townsfolk in Emerald Flats
Added (another) line of dialogue indicating where to go after waking in the White Rat
Dougar now appears in the cove (or boathouse) if recruited
Bell’s crew no longer remains in the cove after departing for Emerald Flats
The Carlisse/Gertie/Thorgeir scene can no longer trigger if Thorgeir dies in the siege
Megaera no longer appears in the cove after the siege if she wasn’t recruited
Fukuro no longer vanishes from the cove after the siege
Megaera & Fukuro will now mention leaving to bring their respective aid back to the cove and be absent once Mercy returns from the Emerald Flats
Aklas and Dietrich will no longer appear after the siege in the cove if not recruited
Fixed an issue where Mercy could be stuck in a cutscene in the tent in Emerald Flats


Sat Jan 04, 2020 7:48 pm
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